L_FreeHandShearBitmap

#include "l_bitmap.h"

L_INT EXT_FUNCTION L_FreeHandShearBitmap (pBitmap, pAmplitudes, uAmplitudesCount, uScale, crFill, uFlags)

pBITMAPHANDLE pBitmap;

/* pointer to the bitmap handle */

L_INT L_FAR * pAmplitudes;

/* array of integer values */

L_UINT uAmplitudesCount;

/* array length */

L_UINT uScale;

/* wave size factor */

COLORREF crFill;

/* fill color */

L_UINT uFlags;

/* flags */

Shears the bitmap by the wave drawn using pAmplitudes. This function is available in the Raster Pro and above toolkits.

Parameter

Description

pBitmap

Pointer to the bitmap handle that references the bitmap on which to apply the effect.

pAmplitudes

Array of integers that represent shear wave values. The real values of the array elements is divided by 1000, and the valid value of each element in pAmplitudes array is between –1000 and 1000. These values are generally obtained from the L_GetCurvePoints function. They may also be obtained through the Wave Shear Dialog.

uAmplitudesCoun

Number of entries in the pAmplitudes array.

uScale

Factor used to increase or decrease the various amplitude values in the pAmplitudes array. Each value in the pAmplitudes array is multiplied by this factor. The real factor value is the uScale value divided by 100. The valid range is from 0 to 100.

crFill

The COLORREF value that specifies the fill color for any exposed areas. You can specify a COLORREF value, such as the return value of the Windows RGB macro, or you can use the PALETTEINDEX macro to specify a palette color.

uFlags

Flags that indicate how to handle exposed areas, and the direction of the shear wave. You can use a bit wise OR (|) to specify one flag from each group.

 

The following are the flags that indicate how to handle the exposed areas:

 

Value

Meaning

 

FILL_CLR

[0x0000] Fill any exposed areas with crFill.

 

FILL_RPT

[0x0001] Stretch the image edges to fill the exposed area.

 

FILL_NOCHG

[0x0002] Leave the exposed area as is, without changing it.

 

The following are the flags that indicate the direction of the shear wave:

 

Value

Meaning

 

SHR_HORZ

[0x0000] Apply the shear wave horizontally.

 

SHR_VERT

[0x0010] Apply the shear wave vertically.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

This function will shear the bitmap using the wave in the pAmplitudes array. The wave can be applied vertically or horizontally. The pAmplitude data can be obtained from the L_GetCurvePoints function, or from the Wave Shear Dialog.

If the bitmap has a region, the effect will be applied on the region only.

This function supports 12- and 16-bit grayscale and 48- and 64-bit color images. Support for 12- and 16-bit grayscale and 48- and 64-bit color images is available only in the Document/Medical toolkits.

To update a status bar or detect a user interrupt during execution of this function, refer to L_SetStatusCallback.

This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.

Required DLLs and Libraries

LTIMG

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Windows 95 / 98 / Me, Windows 2000 / XP.

See Also

Functions:

L_AddBitmapNoise, L_EmbossBitmap, L_MosaicBitmap, L_MotionBlurBitmap, L_OilifyBitmap, L_PosterizeBitmap, L_RemoveRedeyeBitmap, L_SolarizeBitmap, L_UnderlayBitmap, L_BendingBitmap, L_CylindricalBitmap, L_FreeHandWaveBitmap, L_ImpressionistBitmap, L_PixelateBitmap, L_PolarBitmap, L_PunchBitmap, L_RadialBlurBitmap, L_RadWaveBitmap, L_RippleBitmap, L_SpherizeBitmap, L_SwirlBitmap, L_WaveBitmap, L_WindBitmap, L_ZoomBlurBitmap, L_ZoomWaveBitmap, L_BumpMapBitmap, L_CubismBitmap, L_DrawStarBitmap, L_DryBitmap, L_FreePlaneBendBitmap, L_FreeRadBendBitmap, L_GlassEffectBitmap, L_GlowFilterBitmap, L_LensFlareBitmap, L_LightBitmap, L_OceanBitmap, L_PlaneBendBitmap, L_PlaneBitmap, L_SampleTargetBitmap, L_TunnelBitmap, L_DlgWaveShear, L_BricksTextureBitmap, L_CanvasBitmap, L_CloudsBitmap, L_ColoredBallsBitmap, L_DiffuseGlowBitmap, L_DisplaceMapBitmap, L_FragmentBitmap, L_HalfTonePatternBitmap, L_MaskConvolutionBitmap, L_MosaicTilesBitmap, L_OffsetBitmap, L_PerspectiveBitmap, L_PlasmaFilterBitmap, L_PointillistBitmap, L_RomanMosaicBitmap, L_VignetteBitmap, L_ZigZagBitmap

Topics:

Raster Image Functions: Doing Geometric Transformations

 

Processing an Image

 

Applying Artistic Effects

 

Using Color Values in LEADTOOLS

Example

/* This example will shear the bitmap using a triangular wave */
BITMAPHANDLE LeadBitmap;   /* Bitmap handle for the image */
POINT apUserPoint [4];
L_INT pAmplitudes[13];
L_INT nMax, i;

/* Load a bitmap at its own bits per pixel  */
L_LoadBitmap
(TEXT("IMAGE3.CMP"), &LeadBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL);

/*Fill apUserPoint array with points that define a triangular wave*/
apUserPoint [0].x = 0;
apUserPoint [0].y = 0;
apUserPoint [1].x = 3;
apUserPoint [1].y = 10;
apUserPoint [2].x = 9;
apUserPoint [2].y = -10;
apUserPoint [3].x = 12;
apUserPoint [3].y = 0;

/*Draw a triangular wave according to apUserPoint points and store the amplitude values in the pAmplitudes array*/
L_GetCurvePoints
(pAmplitudes, apUserPoint, 4, NULL, GUB_LINEAR);

/*Normalize pAmplitudes (maximum value in pAmplitudes is 1000 and lower is -1000)*/
nMax = 0;
for(i = 0; i <  13; i++)
{
   if(nMax < pAmplitudes [i])
      nMax =  pAmplitudes [i];
}

if(nMax)
{
   for(i = 0; i <  13; i++)
   {
       pAmplitudes [i] = (1000 * pAmplitudes [i] / abs(nMax));
   }
}

/* Apply the shear wave horizontally */
L_FreeHandShearBitmap
 (&LeadBitmap, pAmplitudes, 13, 100, 0, FILL_RPT | SHR_HORZ);