Available in LEADTOOLS Imaging Pro, Vector, Document, and Medical Imaging toolkits. |
LBitmap::SetOverlayAttributes
#include "ltwrappr.h"
virtual L_INT LBitmap::SetOverlayAttributes(nIndex, pOverlayAttributes, uFlags)
L_INT nIndex; |
/* the overlay index */ |
pOVERLAYATTRIBUTES pOverlayAttributes; |
/* pointer to the overlay attributes structure */ |
L_UINT uFlags; |
/* flags that determine which attributes should be changed */ |
Sets overlay attributes for a certain index.
Parameter |
Description |
|
nIndex |
The index of the overlay being affected. This index is zero-based. |
|
pOverlayAttributes |
Structure containing the overlay attributes. |
|
uFlags |
Flags that determine overlay attributes should be changed. You can combine values using a bitwise OR ( | ). Possible values are: |
|
|
Value |
Meaning |
|
OVERLAYATTRIBUTES_ORIGIN |
[0x0001] Change the top-left position. pOverlayAttributes->ptOrigin contains the new top-left offset |
|
OVERLAYATTRIBUTES_COLOR |
[0x0002] Change the color. pOverlayAttributes->crColor contains the new color |
|
OVERLAYATTRIBUTES_FLAGS |
[0x0004] Change the flags. pOverlayAttributes->uFlags contains the new flags |
|
OVERLAYATTRIBUTES_BITINDEX |
[0x0008] Change the corresponding bitplane position. pOverlayAttributes->uBitPosition contains the new bitplane index. |
|
OVERLAYATTRIBUTES_DICOM |
[0x0010] Change the DICOM-related attributes, this includes: |
|
|
pOverlayAttributes->uRows, |
|
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pOverlayAttributes->uColumns, |
|
|
pOverlayAttributes->szType, |
|
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pOverlayAttributes->uBitsAllocated, |
|
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pOverlayAttributes->szDescription, |
|
|
pOverlayAttributes->szSubtype, |
|
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pOverlayAttributes->szLabel, |
|
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pOverlayAttributes->nROIArea, |
|
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pOverlayAttributes->fROIMean, |
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pOverlayAttributes->fROIStandardDeviation, |
|
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pOverlayAttributes->nNumFramesInOverlay, |
|
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pOverlayAttributes->uImageFrameOrigin, |
|
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pOverlayAttributes->szActivationLayer |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Some or all the overlay attributes are being changed. Before calling this function, initialize pOverlayAttributes->uStructSize to be sizeof(OVERLAYATTRIBUTES) and initialize all the attributes you are changing. You do not need to initialize the structure variables that you are not updating. For example, if you are not setting OVERLAYATTRIBUTES_ORIGIN, you do not need to initialize pOverlayAttributes-> ptOrigin.
There are several attributes in uFlags and you cannot change only one flag. If you want to change only one flag, you will first have to get all the flags and change only the flag you want. See the example for more information.
Required DLLs and Libraries
LTKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
LBitmap::BricksTexture, LBitmap::Canvas, LBitmap::DisplaceMap, LBitmap::Fragment, LBitmap::Vignette, Class Members |
Topics: |
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Example
You can also see the example for LBitmap::SetOverlayBitmap
This example will change only one of the flag attributes for all the overlays
Note that OverlayAttributes.uStructSize is not initialized directly. LBitmap::GetOverlayAttributes
is initializing OverlayAttributes.uStructSize
L_INT LBitmap__SetOverlayAttributesExample(HWND hWnd, LBitmap * plBitmap, L_BOOL bShow) { L_INT nRet; L_INT i; OVERLAYATTRIBUTES OverlayAttributes; for(i = 0; i <= MAX_OVERLAYS; i++) { nRet =plBitmap->GetOverlayAttributes(i, &OverlayAttributes, sizeof(OverlayAttributes), OVERLAYATTRIBUTES_FLAGS); if(nRet !=SUCCESS) return nRet; if(bShow) OverlayAttributes.uFlags |= OVERLAY_AUTOPAINT; else OverlayAttributes.uFlags &= ~OVERLAY_AUTOPAINT; nRet =plBitmap->SetOverlayAttributes(i, &OverlayAttributes, OVERLAYATTRIBUTES_FLAGS); if(nRet !=SUCCESS) return nRet; } InvalidateRect(hWnd, NULL, FALSE); return SUCCESS; }