Available in LEADTOOLS Imaging Pro, Vector, Document, and Medical Imaging toolkits. |
LBitmap::AddFrame
#include "ltwrappr.h"
virtual L_INT LBitmap::AddFrame(pAddFrameInfo, uFlags = 0)
pADDFRAMEINFO pAddFrameInfo; |
/* pointer to a structure */ |
L_UIN32T uFlags; |
/* flags */ |
Adds a frame to the class object's bitmap. The frame is specified by the pAddFrameInfo parameter.
Parameter |
Description |
pAddFrameInfo |
Pointer to an ADDFRAMEINFO structure that contains information about the frame to add. |
uFlags |
Reserved for future use. Must be 0. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
To update a status bar or detect a user interrupt during execution of this function, refer to LBase::EnableStatusCallback.
This function does not support 12 and 16-bit grayscale and 48 and 64-bit color images. If the image is 12 and 16-bit grayscale and 48 and 64-bit color, the function will not return an error.
This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.
This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.
Required DLLs and Libraries
LTIMGEFX For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
LBitmap::BricksTexture, LBitmap::Canvas, LBitmap::DisplaceMap, LBitmap::Fragment, LBitmap::Vignette, LBitmap::AddBorder, Class Members |
Topics: |
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Example
L_INT LBitmap__AddFrameExample(LBitmap & Bitmap, L_TCHAR * pszFile, L_TCHAR * pszFrameFile) { L_INT nRet; LBitmapBase BitmapFrame; ADDFRAMEINFO AddFrameInfo; AddFrameInfo.uStructSize = sizeof(ADDFRAMEINFO); nRet =Bitmap.Load(pszFile); if(nRet !=SUCCESS) return nRet; nRet =BitmapFrame.Load(pszFrameFile); if(nRet !=SUCCESS) return nRet; AddFrameInfo.pBitmapFrame = BitmapFrame.GetHandle (); AddFrameInfo.SmoothEdge = 40; nRet =Bitmap.AddFrame(&AddFrameInfo); if(nRet !=SUCCESS) return nRet; return SUCCESS; }