LDialogEffect::LDialogEffect()
#include "ltwrappr.h"
L_VOID LDialogEffect::LDialogEffect()
L_VOID LDialogEffect::LDialogEffect(pBitmap)
LBitmapBase L_FAR * pBitmap; |
/* pointer to an LBitmapBase object */ |
Constructs and initializes the member variables of the LDialogEffect object.
Parameter |
Description |
pBitmap |
Pointer to the bitmap object referencing the bitmap object to assign to the specified object. |
Returns
None
Required DLLs and Libraries
LTDLGEFX For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application |
See Also
Functions: |
|
Topics: |
Example
//This is an example for : LDialogEffect::LDialogEffect ()
L_VOID TestFunction( )
{
LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loaded
LDialogEffect MyDialogEffect; //construct a dialogeffect object
//.... do something here ....
//Destructor is called upon returning from function
}
//This is an example for : LDialogEffect::LDialogEffect (pBitmap)
L_VOID TestFunction(LBitmapBase * BitmapObj)
{
LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loaded
LDialogEffect MyDialogEffect (BitmapObj); //construct a dialogeffect object
//.... do something here ....
}