LDialogImageEffect::DoModalAddBitmaps

#include "ltwrappr.h"

virtual L_INT LDialogImageEffect::DoModalAddBitmaps(hWndOwner)

HWND hWndOwner;

/* handle of the window which owns the dialog */

Displays the Add Bitmaps dialog box, and gets the options for LBitmapBase::Add.

Parameter

Description

hWndOwner

Handle of the window which owns the dialog.

Returns

SUCCESS_DLG_OK

The "OK" button was pressed, and the dialog exited successfully.

SUCCESS_DLG_CANCEL

The "Cancel" button was pressed, and the dialog exited successfully.

< 1

An error occurred. Refer to Return Codes.

Comments

LDialogImageEffect::SetAddBitmapsParams must be called before using this function to set the initial values for the dialog. You can get the updated ADDBITMAPSDLGPARAMS with the values entered by the user through the dialog by using LDialogImageEffect::GetAddBitmapsParams.

The Add Bitmaps dialog is shown in the following figure:

image\AddBitmaps.gif

Required DLLs and Libraries

LTDLGIMGEFX
LTDLGKRN
LTDLGUTL
LTDLGCTRL
LTDLGCOM
LTDIS
LTIMG

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application

See Also

Functions:

LDialogBase::Initialize, LBitmapBase::Add, LBase::EnableCallBack, LDialogBase::EnablePreview, LDialogBase::EnableAutoProcess, LDialogBase::EnableToolbar, LDialogBase::Free, LDialogImageEffect::SetAddBitmapsParams, LDialogImageEffect::GetAddBitmapsParams

Topics:

Using Imaging Common Dialog

Example

void TestFunction(LBitmap * pBitmap, HWND hWnd)
{
   ADDBITMAPSDLGPARAMS DlgParams;
   DLGBITMAPLISTITEM   BitmapListItems [ 3 ];
   DLGBITMAPLIST       BitmapList;
   LBitmap TmpBitmap1, TmpBitmap2, TmpBitmap3;
   L_INT               i;
   LDialogImageEffect DlgImageEffect;
    DlgImageEffect.SetBitmap(pBitmap);
   memset ( &DlgParams, 0, sizeof ( ADDBITMAPSDLGPARAMS ) );

   // ITEM (1)
   BitmapListItems [ 0 ].pszFileName = ( L_TCHAR L_FAR * ) malloc ( sizeof ( L_TCHAR ) * 20 );
   BitmapListItems [ 0 ].pBitmap    = ( pBITMAPHANDLE ) malloc ( sizeof ( BITMAPHANDLE ) );
   TmpBitmap1.Load(TEXT("C:\\sample1.cmp"), 
                  LOADFILE_ALLOCATE | LOADFILE_STORE | LOADFILE_COMPRESSED, 
                  ORDER_BGR, 
                  NULL, 
                  NULL );
   lstrcpy ( BitmapListItems [ 0 ].pszFileName, TEXT("C:\\sample1.cmp") );
   BitmapListItems [ 0 ].pBitmap = TmpBitmap1. GetHandle();

   // ITEM (2)
   BitmapListItems [ 1 ].pszFileName = ( L_TCHAR L_FAR * ) malloc ( sizeof ( L_TCHAR ) * 20 );
   BitmapListItems [ 1 ].pBitmap    = ( pBITMAPHANDLE ) malloc ( sizeof ( BITMAPHANDLE ) );
   
   lstrcpy ( BitmapListItems [ 1 ].pszFileName, TEXT("C:\\sample2.cmp"));
   TmpBitmap2.Load(TEXT("C:\\sample2.cmp"), 
                  LOADFILE_ALLOCATE | LOADFILE_STORE | LOADFILE_COMPRESSED, 
                  ORDER_BGR, 
                  NULL, 
                  NULL );
   BitmapListItems [ 1 ].pBitmap = TmpBitmap2. GetHandle();
   // ITEM (3)
   BitmapListItems [ 2 ].pszFileName = ( L_TCHAR L_FAR * ) malloc ( sizeof ( L_TCHAR ) * 20 );
   BitmapListItems [ 2 ].pBitmap    = ( pBITMAPHANDLE ) malloc ( sizeof ( BITMAPHANDLE ) );
   
   lstrcpy ( BitmapListItems [ 2 ].pszFileName, TEXT("C:\\sample3.cmp"));
   TmpBitmap3.Load(TEXT("C:\\sample3.cmp"), 
                  LOADFILE_ALLOCATE | LOADFILE_STORE | LOADFILE_COMPRESSED, 
                  ORDER_BGR, 
                  NULL, 
                  NULL );
   BitmapListItems [ 2 ].pBitmap = TmpBitmap3. GetHandle();

   BitmapList.nCount      = 3;
   BitmapList.pBitmapList = ( LPDLGBITMAPLISTITEM ) &BitmapListItems; 

   DlgParams.pBitmapList      = &BitmapList;
   DlgParams.uAddBitmapsFlags = BC_AVG;

   LDialogBase::Initialize( 0 );

   DlgImageEffect.EnableCallBack(FALSE);
   DlgImageEffect.EnablePreview(TRUE);
   DlgImageEffect.EnableAutoProcess(TRUE);
   DlgImageEffect.EnableToolbar(TRUE);
   DlgImageEffect.SetAddBitmapsParams(&DlgParams);
   DlgImageEffect.DoModalAddBitmaps(hWnd);

   //Gets the updated struct value.
   DlgImageEffect.GetAddBitmapsParams(&DlgParams, sizeof(DlgParams));

   LDialogBase::Free ( );

   // Clean up memory
   for ( i = 0; i < 3; i++ )
   {
      if ( NULL != BitmapListItems [ i ].pBitmap )
      {
         free ( BitmapListItems [ i ].pBitmap );
      }
      
      if ( NULL != BitmapListItems [ i ].pszFileName )
      {
         free ( BitmapListItems [ i ].pszFileName );
      }
   }
}