LDialogImageEffect::DoModalWave
#include "ltwrappr.h"
virtual L_INT LDialogImageEffect::DoModalWave(hWndOwner)
HWND hWndOwner; |
/* handle of the window which owns the dialog */ |
Displays the Wave dialog box, and gets the options for LBitmap::Wave. This function is available in the Raster Pro and above toolkits.
Parameter |
Description |
hWndOwner |
Handle of the window which owns the dialog. |
Returns
SUCCESS_DLG_OK |
The "OK" button was pressed, and the dialog exited successfully. |
SUCCESS_DLG_CANCEL |
The "Cancel" button was pressed, and the dialog exited successfully. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
LDialogImageEffect::SetWaveParams must be called before using this function to set the initial values for the dialog. You can get the updated WAVEDLGPARAMS with the values entered by the user through the dialog by using LDialogImageEffect::GetWaveParams.
The Wave dialog is shown in the following figure:
Required DLLs and Libraries
LTDLGIMGEFX For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application |
See Also
Example
void TestFunction(LBitmap * pBitmap, HWND hWnd)
{
LDialogImageEffect DlgImageEffect;
LDialogImageEffect::Initialize(DLG_INIT_COLOR);
DlgImageEffect.SetBitmap(pBitmap);
WAVEDLGPARAMS DlgParams;
memset ( &DlgParams, 0, sizeof ( WAVEDLGPARAMS ) );
DlgParams.uStructSize = sizeof ( WAVEDLGPARAMS );
DlgImageEffect.LBase::EnableCallBack(FALSE);
DlgImageEffect.EnablePreview(TRUE);
DlgImageEffect.EnableAutoProcess(TRUE);
DlgImageEffect.EnableToolbar(TRUE);
DlgImageEffect.SetWaveParams(&DlgParams);
DlgImageEffect.DoModalWave(hWnd);
// Gets the updated values for the structure
DlgImageEffect.GetWaveParams(&DlgParams, sizeof(DlgParams));
LDialogImageEffect::Free();
}