LDialogImageEffect::LDialogImageEffect
#include "ltwrappr.h"
L_VOID LDialogImageEffect::LDialogImageEffect()
L_VOID LDialogImageEffect::LDialogImageEffect(pBitmap)
LBitmapBase L_FAR * pBitmap; |
/* pointer to an LBitmapBase object */ |
Constructs and initializes the member variables of the LDialogImageEffect object.
Parameter |
Description |
pBitmap |
Pointer to the bitmap object referencing the bitmap object to assign to the specified object. |
Returns
None.
Required DLLs and Libraries
LTDLGIMGEFX For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application |
See Also
Functions: |
LDialogImageEffect::~LDialogImageEffect, LBase::EnableCallBack, LDialogBase::EnablePreview, LDialogBase::EnableAutoProcess, LDialogBase::EnableToolbar, LDialogBase::Free |
Topics: |
Example
//This is an example for : LDialogImageEffect::LDialogImageEffect ()
L_VOID TestFunction( )
{
LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loaded
LDialogImageEffect MyDialogImageEffect; //construct a dialogimageeffect object
//.... do something here ....
//Destructor is called upon returning from function
}
//This is an example for : LDialogImageEffect::LDialogImageEffect (pBitmap)
L_VOID TestFunction(LBitmapBase * BitmapObj)
{
LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loaded
LDialogImageEffect MyDialogImageEffect (BitmapObj); //construct a dialogimageeffect object
//.... do something here ....
}