ShowFreeHandWaveDlg method (LEADDlgImgEffect Control)

C++ Builder example

Delphi 4.0 example

 

Builder Syntax

int ShowFreeHandWaveDlg(TWinControl* AOwnerCtrl);

Delphi Syntax

Function ShowFreeHandWaveDlg (AOwnerCtrl: TWinControl ): L_INT;

Overview

Refer to Using Imaging Common Dialogs.

Remarks

(Raster Pro and above toolkits) Displays the Free Hand Wave dialog box, and gets the options for the FreeHandWave method.

The layout and action of the dialog depends on the flags set in the DlgFlags property. Possible options are:

Value

Meaning

DLG_FREEHANDWAVE_AUTOPROCESS

[$00000001] Process the image on OK. The LEADImage property must be assigned a Main Control containing a valid bitmap before calling this method.

DLG_FREEHANDWAVE_SHOW_CONTEXTHELP

[$00000002] Dialog should contain a context sensitive help icon.

DLG_FREEHANDWAVE_SHOW_PREVIEW

[$00000004] Show a preview of the image in the dialog. The LEADImage property must be assigned a Main Control containing a valid bitmap before calling this method.

DLG_FREEHANDWAVE_SHOW_TOOL_ZOOMLEVEL

[$00000008] Show the "Zoom to fit" and "Zoom Normal" toolbar buttons. The DLG_FREEHANDWAVE_SHOW_PREVIEW flag must be set in order to show these buttons.

DLG_FREEHANDWAVE_SHOW_APPLY

[$00000080] Show the Apply button in the dialog. The dialog will not apply any effect unless the user presses the Apply button.

If you include DLG_FREEHANDWAVE_AUTOPROCESS or DLG_FREEHANDWAVE_SHOW_PREVIEW in the DlgFlags property, the LEADImage property must be assigned a Main Control containing a valid bitmap before calling this method.

The properties associated with this dialog box are:

Amplitudes property.

AmplitudesCount property.

Scale property.

WaveLength property.

Angle property.

FillColor property.

FreeHandWaveFlags property.

To include a Help button in the dialog, set the ShowHelpButton property to TRUE.

The Free Hand Wave dialog can be seen below:

image\FreeHandWave.gif

This dialog has the following fields:

Curve Mode Drop-down list box:

Use this to select the curve mode to use. There are two choices:

- image\Control_Curve_Mode_Curve.gif Curve: distorts the image using a curve wave.

- image\Control_Curve_Mode_Linear.gif Linear: distorts the image using a linear wave.

Flip Buttons:

Use these buttons to flip the curve if the Curve Mode is either Curve or Linear. The following options are available:

- image\Control_Curve_Flip_Both.gif Both. Flip the curve vertically and horizontally.

- image\Control_Curve_Flip_Vertically.gif Vertically. Flip the curve vertically.

- image\Control_Curve_Flip_Horizontal.gif Horizontally. Flip the curve horizontally.

Reset Button:

Use the Reset button to set the curve to its default values.

Load Button:

Use the Load button to load an "*.lhw" file that contains Hand Wave curve settings and the angle setting, using the Load dialog. The loaded file will set new curve and angle settings. Note: Loading curve and angle settings will overwrite all current curve and angle settings!

Save Button:

Use the Save button to save the curve and angle settings into an "*.lhw" file. This allows you set the same curve and angle settings for other images by re-loading the file.

See Also

Elements:

AddBitmaps method, Amplitudes property, AmplitudesCount property, Scale property, WaveLength property, Angle property, FillColor property, FreeHandWaveFlags property, ShowHelpButton property, ZoomToFit Property, DlgFlags property, EnableMethodErrors property, LEADImage property

Topics:

Imaging Common Dialogs: Properties, Methods, and Events