L_PntInit
#include "LtPnt.h"
L_INT EXT_FUNCTION L_PntInit(ppPaint)
ppPAINTHANDLE ppPaint; |
/* pointer to a pointer to a paint handle */ |
Initializes the paint handle.
Parameter |
Description |
ppPaint |
Pointer to a pointer to a paint handle to be initialized. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
This function must be called before calling any other paint functions.
A paint handle is valid after calling L_PntInit, and will remain valid until L_PntFree is called.
For every call to L_PntInit there must be a call to L_PntFree.
Required DLLs and Libraries
LTPNT For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application |
See Also
Functions: |
|
Topics: |
DigitalPaint Functions: Initializing and Freeing the Paint Handle |
|
Example
/* This example shows the minimum requirements for painting a rectangle shape*/
L_INT OnPaintShape ( HWND hWnd )
{
pPAINTHANDLE pPaint ;
HDC hDC ;
RECT rcShapeRect ;
/* Initiate the Paint toolkit */
if ( SUCCESS != L_PntInit ( &pPaint ) )
{
return FAILURE ;
}
/*Get the device context*/
hDC = GetDC ( hWnd ) ;
/* Set the rectangle coordinates with respect to the DC dimensions*/
SetRect ( &rcShapeRect, 10, 10, 100, 100 ) ;
/* Use the default properties for the shape to draw a rectangle*/
L_PntDrawShapeRectangle ( pPaint, hDC, &rcShapeRect ) ;
/* Release the device context*/
ReleaseDC ( hWnd, hDC ) ;
// Free the paint tools handle.
L_PntFree ( pPaint ) ;
return SUCCESS ;
}