Painting a Shape
The LEADTOOLS LRasterPaint class provides the following functions for painting a shape:
LRasterPaint::DrawShapeEllipse
LRasterPaint::DrawShapePolyBezier
LRasterPaint::DrawShapePolygon
LRasterPaint::DrawShapeRectangle
LRasterPaint::DrawShapeRoundRect
These functions require:
an optional windows device context.
the coordinates used to paint the shape.
These functions will draw shapes based on the current shape properties. To determine the current shape properties, call LRasterPaint::GetProperty. To set or change the current shape properties, call LRasterPaint::SetProperty. For more information on the shape properties, refer to the PAINTSHAPE structure.
Before painting a shape, set the DigitalPaint metrics using the LRasterPaint::SetMetrics function.
Any transformation information should be set, using the LRasterPaint::SetTransformation function before calling any shape or other painting function. To get the current transformation information, call LRasterPaint::GetTransformation.
The following example sets the shape properties, sets the DigitalPaint metrics and paints a line. It assumes the paint handle has been initialized and the bitmap handle is valid:
PAINTSHAPE shape;
/* Set the required shape properties */
shape.nSize = sizeof ( PAINTSHAPE ) ;
shape.dwMask = PSF_BORDERWIDTH |
PSF_BORDERSTYLE |
PSF_BORDERCOLOR |
PSF_BORDERENDCAP ;
shape.nBorderWidth = 10 ;
shape.nBorderStyle = PAINT_SHAPE_BORDER_STYLE_DASHDOT ;
shape.crBorderColor = RGB ( 255, 0, 0 ) ;
shape.nBorderEndCap = PAINT_SHAPE_BORDER_ENDCAP_ROUND ;
/* Set the new shape properties */
// Assume Paint was constructed from LRasterPaint class
Paint.SetProperty ( PAINT_GROUP_SHAPE, &shape ) ;
/*Select the bitmap into the paint class object*/
Paint.SetMetrics ( NULL, &hLeadBitmap, NULL ) ;
/* Use the current shape properties to draw a line to the currently selected bitmap*/
Paint.DrawShapeLine ( hDC, 10, 10, 200, 200 ) ;