LRasterPaintWindow::MsgProcCallBack
#include "ltwrappr.h"
virtual LRESULT LRasterPaintWindow::MsgProcCallBack(hWnd, uMsg, wParam, lParam)
HWND hWnd; |
/* handle to the bitmap window */ |
UINT uMsg; |
/* the window message */ |
WPARAM wParam; |
/* the first parameter of the window message */ |
LPARAM lParam; |
/* the second parameter of the window message */ |
This function is called for each message the bitmap window control receives.
Parameter |
Description |
hWnd |
Handle to the bitmap window. |
uMsg |
The window message. |
wParam |
The first parameter of the window message. |
lParam |
The second parameter of the window message. |
Returns
The result of processing a specific message.
Comments
Override this function to do your own processing of window events and messages. If you override this function you must call the base class implementation (LRasterPaintWindow::MsgProcCallBack) for default processing.
Required DLLs and Libraries
LTPNT For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application |
See Also
Functions: |
Example
class LUserPntWnd : public LRasterPaintWindow
{
public:
LUserPntWnd();
virtual ~LUserPntWnd();
virtual LRESULT MsgProcCallBack(HWND hWnd,UINT uMsg,WPARAM wParam,LPARAM lParam);
};
// Construction/Destruction
LUserPntWnd::LUserPntWnd()
{
}
LUserPntWnd::~LUserPntWnd()
{
}
LRESULT LUserPntWnd::MsgProcCallBack(HWND hWnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
{
switch (uMsg)
{
case WM_CLOSE:
break ;
};
return LRasterPaintWindow::MsgProcCallBack(hWnd,uMsg,wParam,lParam);
}