LInet::SendCreateWinCmd
#include " ltwrappr.h "
L_INT LInet::SendCreateWinCmd (plRemoteComp, uCommandID, pszClassName, pszWindowName, ulFlags, nLeft, nTop, nWidth, nHeight, uParentID)
/* instance of a remote computer */ | |
L_UINT uCommandID; |
/* command id */ |
/* window class name */ | |
/* name of window */ | |
L_UINT ulFlags; |
/* window creation flags */ |
L_INT nLeft; |
/* x coordinate */ |
L_INT nTop; |
/* y coordinate */ |
L_INT nWidth; |
/* width */ |
L_INT nHeight; |
/* height */ |
L_UINT uParentID; |
/* parent id */ |
Sends a create win command to a remote computer. This function is only available in the Internet toolkit.
Parameter |
Description |
plRemoteComp |
Instance of the remote computer to which the command will be sent. |
uCommandID |
Command ID. Each command sent by a member of a connection should have a unique ID. Since a member of a connection may send several commands, this ID allows that member to identify when a specific command request has been completed. |
pszClassName |
Character string containing the class name for which to register the window. This must be a valid string, and should be related to your application, to avoid conflicting with an existing registered window class name. |
pszWindowName |
Character string containing the name of the window. This parameter can be an empty string (""). |
ulFlags |
Flags that indicate how to create the window. It is recommended to use the same flags shown in CreateWindow in the Microsoft SDK. However, you can pass 0 if you do not wish to use ulFlags, or you can define your own flags. |
nLeft |
X coordinate for the origin of the window to create. |
nTop |
Y coordinate for the origin of the window to create. |
nWidth |
Requested width of the window's client area. |
nHeight |
Requested height of the window's client area. |
uParentID |
Id of the parent or owner window of the window being created. |
Returns
SUCCESS |
This function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
The remote computer should respond by calling LInet::SendCreateWinRsp in its LInet::CommandCallBack function.
With this command, the local computer will signal the remote computer to create a window using the specified parameters. The window identifier will be sent in the response to this command.
To process responses to commands, a class must be derived from LInet and the LInet::ResponseCallBackmember function must be overridden.
The LInet::CommandCallBackfunction will receive the pszClassName, pszWindowName, ulFlags, nLeft, nTop, nWidth, nHeight and uParentID information in the pParams parameter. The pszClassName information will be in pParams[0]. The pszWindowName information will be in pParams[1], the ulFlags information will be in pParams[2], and so forth.
Required DLLs and Libraries
LTNET For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
LInet::SendCreateWinRsp, LInet::ResponseCallBack, LInet::CommandCallBack, Class Members |
Topics: |
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Example
//This example sends a message to a remote connection to create a window.
//It is assumed that:
//1. m_Inet and m_pInetRemoteServer are an object of the class LInet.
//2. the network as been started (LInet::StartUp())
//3. a connection has been established with a remote server (LInet::m_Inet.Connect())
//4. GetNextCommandID() is a function that returns a unique command identifier
//5. UpdateStatusbar() is a function that displays a message in the status bar
//6. m_uWindowID is a window id that is received in the LInet::ResponseCallBack() as a result
// of a call to m_Inet.SendCreateWinCmd()
void CMainFrame::OnRemoteCreatewindow ()
{
L_INT nRet = SUCCESS;
L_INT nNotUsed = 0;
nRet = m_Inet.SendCreateWinCmd(
m_pInetRemoteServer,
GetNextCommandID(),
TEXT(""),
TEXT("Window created by remote computer"),
nNotUsed, nNotUsed, nNotUsed, 300, 300, 0);
if(nRet != SUCCESS && nRet != ERROR_DATA_QUEUED)
UpdateStatusbar(TEXT("Error[%d] OnRemoteCreatewindow"), nRet);
}
//The CommandCallBack() is processed on the server
//To process the commands sent to the computer, you must:
//1. Derive a class from LInet
//2. Override the CommandCallBack member function
//
//Assume that
//1. m_Inet is an object of the class CMyNet (derived from LInet).
//2. the network as been started (LInet::StartUp())
//3. a connection has been established with a remote client
//4. UpdateStatusbar() displays a message in the status bar
//5. m_BitmapList maintains a list of LBitmapWindow objects
L_INT CMyNet::CommandCallBack (LInet L_FAR * plConnection,
CMDTYPE uCommand,
L_UINT uCommandID,
L_INT nError,
L_UINT uParams,
pPARAMETER pParams,
L_UINT uExtra,
L_CHAR L_FAR*pExtra)
{
L_INT nStatus = ERROR_FEATURE_NOT_SUPPORTED;
L_UINT uBitmapID = (L_UINT)-1;
if(nError != SUCCESS)
nStatus = ERROR_TRANSFER_ABORTED;
else
switch(uCommand)
{
case CMD_CREATE_WIN:
{
//Code to create a new window on the server goes here
//m_hWnd contains the window handle of the new window
//m_hWnd is returned in the response
//Your m_hWnd would be an actual window handle
HWND m_hWnd = 0;
return m_Inet.SendCreateWinRsp(
plConnection,
uCommandID,
(L_UINT)m_hWnd,
0,
NULL,
SUCCESS);
}
break;
default:
{
return nStatus;
}
}
return nStatus;
}