L_ChangeToDDB
#include "l_bitmap.h"
HBITMAP EXT_FUNCTION L_ChangeToDDB(hDC, pBitmap)
| HDC hDC; | /* handle to the device responsible for the conversion */ | 
| pBITMAPHANDLE pBitmap; | /* pointer to the bitmap handle */ | 
Changes a LEAD bitmap handle to a Windows Device Dependent Bitmap (DDB). This function results in only one copy of the bitmap, and it invalidates the LEAD bitmap handle.
| Parameter | Description | 
| hDC | Handle to the device responsible for the conversion. The mapping mode of the device context must be MM_TEXT. | 
| pBitmap | Pointer to the bitmap handle referencing the bitmap to change. | 
Returns
| >0 | HBITMAP. | 
| 0 | An error occurred. | 
Comments
If you want to load another image using the same bitmap handle, you must initialize the bitmap handle again.
Platforms
Windows 95 / 98 / Me, Windows 2000 / XP, Windows CE.
Required DLLs and Libraries
| LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. | 
See Also
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Example
/* This example loads a bitmap, changes it to a DDB, then changes
the DDB back to a bitmap */
BITMAPHANDLE LeadBitmap;   /* Bitmap handle for the image */
void TestFunction(HWND hWnd)
{
   BITMAPHANDLE TmpBitmap;    /* Bitmap handle for the initial image */
   HBITMAP hDDB; /* Handle for the DDB */
   HPALETTE hPalette; /* Palette handle */
   HDC hDC;  /* Handle to the device context for the current window */
   /* Get the device context for the current window */
   hDC = GetDC( hWnd );
   /* Load a bitmap at 8 bits per pixel so that we can demonstrate palette handling */
   L_LoadBitmap (TEXT("image3.cmp"), &TmpBitmap, sizeof(BITMAPHANDLE), 8, ORDER_BGR, NULL, NULL);
   /* Duplicate the palette */
   hPalette = L_DupBitmapPalette(&TmpBitmap);
   /* Change the initial bitmap to a DDB */
   hDDB = L_ChangeToDDB( hDC, &TmpBitmap );
   /* Change the DDB to a new LEAD bitmap */
   L_ChangeFromDDB(hDC, &LeadBitmap, sizeof(BITMAPHANDLE), hDDB, hPalette);
   /* Clean up */
   ReleaseDC( hWnd, hDC );
   DeleteObject(hPalette);
   return;
}