Correcting Colors
The following functions are designed specifically for adjusting colors in an image:
Function |
Purpose |
Adjusts the bitmap tint by changing the colors in an image using two separate color wheel rotations. | |
Applies an anti-aliasing filter to a specific bitmap. | |
Performs specific Mathematical or logical operations on the colors of a bitmap. | |
Makes dark values darker and light values lighter to automatically enhance shadows and brighten the image. | |
Linearizes the number of pixels in a bitmap across RGB, YUV or Gray color space. | |
Adds a three-dimensional texture pattern by applying the bump image to the destination image. | |
Changes the hue of colors in a bitmap by rotating the color wheel. | |
Increases or decreases the saturation of colors in a bitmap. | |
Rebalances the colors in a bitmap in order to make color adjustments and to correct images which have more color than others. | |
Changes the hue, saturation and brightness of all or specified colors in the image. This function combines the functionality found in the L_ChangeBitmapHue, L_ChangeBitmapSaturation, and L_ChangeBitmapIntensity functions and allows you to change the overall hue, saturation and intensity all at one time, or adjust the parameters separately, or make adjustments in successive passes. | |
Creates an enlarged halftone screen for each image channel. | |
Replaces specified colors by adjusting values of hue, saturation and brightness. | |
Using any one of eight color spaces, resets those bitmap’s pixel component values that fall inside or outside of a specified range. | |
Changes the distribution of the red, green, or blue channels. | |
Colors an 8, 12 or 16-bit grayscale bitmap. The function changes the color bits/pixel of the bitmap from the specified formats into 24-bit RGB format. | |
Applies color leveling to an image. It changes the image shadows, midtones and highlights. | |
Remaps the bitmap into a collection of rotated rectangles (cubic faces), in the Cubist style. | |
Draws a star on the bitmap. | |
Simulates painting an image with the watercolor dry brush technique. | |
Wraps the bitmap onto a 3D plane shaped by pnCurve. | |
Wraps the bitmap along its radius on a 3D surface shaped by pnCurve. | |
Divides the image into cells and makes it look as if it is being viewed through glass blocks. | |
Makes colored edges shine with a neon-like glow. | |
Inverts the colors in the specified bitmap, making it like a photographic negative. | |
Simulates the secondary reflections caused when bright lights are facing the camera lens. | |
Adds many spots of directed light sources to the bitmap. | |
Lightens or darkens all or part of a bitmap by remapping the pixel values. | |
Reflects the bitmap on an ocean surface. | |
Corrects color values by shifting the sample colors to the target colors. | |
Places the bitmap on parallel planes along the Z-axis bent towards a center point. | |
Places the bitmap on parallel planes along the Z-axis. | |
Corrects color values by shifting the sample colors to the target colors. | |
Changes the color of a bitmap by altering the definitions of one or more colors used by the bitmap. | |
Smoothes the rough edges in the bitmap. | |
Selects a specified number of bits of an 8, 12 or 16-bit grayscale bitmap and puts them into a mask, then colors the bitmap depending on the mask. This can show bitmap variances depending on user-defined conditions. | |
Selects a specified number of bits from an 8, 12 or 16-bit grayscale bitmap into a mask and places the mask in a new 8, 12 or 16-bit grayscale bitmap. | |
Swaps colors channels in a bitmap. | |
Replaces the red component of the pixels with the specified color. To replace only the red component for those pixels in the eyes of the bitmap, select a small region around the eye(s). | |
Places the bitmap inside a tunnel along the Z-axis. |