L_AnnGetSelectItems

#include "l_bitmap.h"

L_INT EXT_FUNCTION L_AnnGetSelectItems(hObject, pItems)

HANNOBJECT hObject;

/* handle to the container object */

pHANNOBJECT pItems;

/* pointer to the array to update */

Fills the specified array with the annotation object handles of all selected objects in the container. This function is available in the Document/Medical Toolkits.

Parameter

Description

hObject

Handle to the container object.

pItems

Pointer to the array to be updated with the annotation object handles of all selected objects in the container.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

You can use the L_AnnGetSelectCount function to determine the required size of the array.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Windows 95 / 98 / Me, Windows 2000 / XP.

See Also

Functions:

L_AnnSelectRect, L_AnnGetSelectRect, L_AnnSelectPoint, L_AnnHitTest, L_AnnGetType, L_AnnSetSelected, L_AnnGetSelected, L_AnnGetSelectCount

Topics:

Annotation Functions: Using Window Coordinates to Select Objects

 

Annotation Functions: Object Information

 

Implementing an Automated Annotation Program

 

Implementing a Non-automated Annotation Program

 

Obtaining Annotation Object Information

Example

/* This example creates an array of selected items and rotates each one. */
/* Note that this can also be done simply by setting a flag in L_AnnRotate.  */
HANNOBJECT hContainer; /* Container annotation object */
void TestAnnSelectItems( HWND hWnd)
{
  L_UINT uSelectCount;    /* Number of objects selected */     
  pHANNOBJECT pAnnArray;  /* Pointer to an array of annotation objects */   
  HGLOBAL hAnnArray;      /* Handle for memory management */ 
  L_UINT i; /* Loop counter */
  /* Get the number of objects selected */
  L_AnnGetSelectCount(hContainer, &uSelectCount);   
  /* Allocate and lock a storage for the object handles */
  hAnnArray = GlobalAlloc(GPTR, sizeof(HANNOBJECT) * uSelectCount);
  pAnnArray = (pHANNOBJECT)GlobalLock( hAnnArray );
  /* Fill the array of selected objects */
  L_AnnGetSelectItems(hContainer, pAnnArray);
  /* Rotate each selected object */
  for (i = 0; i < uSelectCount; i++)
  {
    L_AnnRotate(pAnnArray[i], 90, 0, 0);
  }
  /* Free the memory */
  GlobalUnlock (hAnnArray);
  GlobalFree (hAnnArray);
  return;
}