L_AnnGetUserMode
#include "l_bitmap.h"
L_INT EXT_FUNCTION L_AnnGetUserMode(hObject, puMode)
HANNOBJECT hObject; |
/* handle to the annotation object */ |
/* address of the variable to be updated */ |
Gets a value indicating the user mode of the specified annotation object. The user mode can be for interactive design of an annotation object or for run-time use. This function is available in the Document/Medical Toolkits.
Parameter |
Description |
|
hObject |
Handle to the annotation object. |
|
puMode |
Address of the variable to be updated with the annotation object's current user mode. Possible values for the user mode are: |
|
|
Value |
Meaning |
|
ANNUSER_DESIGN |
[0] Design mode. Used for creating objects. |
|
ANNUSER_RUN |
[1] Run mode. Used for viewing and/or activating objects. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Before calling this function, you must declare a variable of data type L_UINT. Then, pass the address of the variable in the puMode parameter. This function will update the variable with the annotation object's user mode constant.
Required DLLs and Libraries
LTANN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Platforms
Windows 95 / 98 / Me, Windows 2000 / XP.
See Also
Functions: |
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Topics: |
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Example
/* This example gets the current user mode and assigns it to a global variable. */
HANNOBJECT hContainer; /* Container annotation object */
L_UINT nAnnUserMode; /* Automation user mode, design or run */
void TestAnnUserMode(void)
{
L_TCHAR szMessage[80];
L_AnnGetUserMode(hContainer, &nAnnUserMode);
wsprintf(szMessage, TEXT("User mode %d"), nAnnUserMode);
MessageBox(NULL, szMessage, TEXT("Notice"), MB_OK);
return;
}