L_AnnSetRestrictToContainer

#include "l_bitmap.h"

L_INT EXT_FUNCTION L_AnnSetRestrictToContainer(hObject, bRestrict, uFlags)

HANNOBJECT hObject;

/* handle to the annotation object */

L_BOOL bRestrict;

/* flag that specifies whether to restrict the object to the container */

L_UINT uFlags;

/* flags that determine which objects to process */

Restricts one or more annotation objects to a container. This function is available in the Document/Medical Toolkits.

Parameter

Description

hObject

Handle to the annotation object

bRestrict

Boolean value that specifies whether to restrict the object to the container. Possible values are:

 

Value

Meaning

 

TRUE

Restrict the object to the container.

 

FALSE

Do not restrict the object to the container.

uFlags

Flags that determine which objects to process. Possible values are:

 

Value

Meaning

 

0

Process only the specified object.

 

ANNFLAG_SELECTED

[0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the L_AnnGetSelected and L_AnnSetSelected functions.

 

ANNFLAG_NOTTHIS

[0x0004] Process only one level of objects within the specified container, not the container itself. If there are containers within the container, they are modified, but the objects within them are not.

 

ANNFLAG_RECURSE

[0x0008] Process objects within a container, and within any subcontainers, down to any level.

 

ANNFLAG_NOTCONTAINER

[0x0002] (Used with ANNFLAG_RECURSE) Process objects within containers, not the containers themselves.

 

ANNFLAG_NOINVALIDATE

[0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages.

 

ANNFLAG_CHECKMENU

[0x0020] Process objects only if the ANNAUTOTEXT_MENU_BACKGROUNDCOLOR menu item has been selected.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

If an object is restricted to the container, then no part of that object can be moved outside of the container using automation.

All annotation objects support restriction.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Windows 95 / 98 / Me, Windows 2000 / XP.

See Also

Functions:

L_AnnDefine, L_AnnAddUserHandle, L_AnnAdjustPoint, L_AnnChangeUserHandle, L_AnnConvert, L_AnnDefine2, L_AnnDeleteUserHandle, L_AnnEnumerateHandles, L_AnnGetRestrictToContainer, L_AnnGetRotateAngle, L_AnnGetUserHandle, L_AnnGetUserHandles, L_AnnRestrictCursor, L_AnnRestrictCursor, L_AnnSetAutoSnapCursor, L_AnnGetAutoSnapCursor

Topics:

Annotation Functions: Creating and Deleting Annotations

 

Implementing Custom Annotations

 

Implementing Annotations

 

Implementing an Automated Annotation Program

 

Implementing a Non-automated Annotation Program

 

Altering Annotation Object Settings

Example

// This example toggles the "restrict to container" property of the annotation to the container
// If an object is restricted to the container, no part of it can be moved outside the container.
L_VOID ExampleAnnSetRestrictToContainer(HANNOBJECT hObject)
{
   L_BOOL bRestrict;
   L_INT nRet;
   L_TCHAR *pszMsg;

   nRet = L_AnnGetRestrictToContainer(hObject, &bRestrict);
   if (nRet == SUCCESS)
   {
      bRestrict = !bRestrict;
      L_AnnSetRestrictToContainer(hObject, bRestrict, 0);
      pszMsg = bRestrict ? TEXT("Restricted to container") : TEXT("Not restricted to container");
      MessageBox(NULL, pszMsg, TEXT(""), MB_OK);
   }
}