L_SetOverlayBitmap
#include "l_bitmap.h"
L_INT EXT_FUNCTION L_SetOverlayBitmap(pBitmap, nIndex, pOverlayBitmap, uFlags)
pBITMAPHANDLE pBitmap; |
/*pointer to the main bitmap handle*/ |
L_INT nIndex; |
/*the overlay index*/ |
pBITMAPHANDLE pOverlayBitmap; |
/* pointer to the overlay bitmap handle */ |
L_UINT uFlags; |
/*flags that determine how to set the bitmap */ |
Sets the overlay bitmap for a certain index. This function is available in the Medical toolkits.
Parameter |
Description |
|
pBitmap |
Pointer to the bitmap handle referencing the main bitmap. |
|
nIndex |
The index of the overlay for which to set the bitmap This index is zero-based. |
|
pOverlayBitmap |
Pointer to the overlay bitmap handle which contains the new overlay bitmap. This can be NULL, in which case the corresponding overlay bitmap will be freed. |
|
uFlags |
Flags that determine how to set the bitmap for the overlay. You cannot combine these flags. Possible values are: |
|
|
Value |
Meaning |
|
OVERLAY_COPY |
[0x0000] A copy of the overlay bitmap is inserted in the overlay list. pOverlayBitmap will not be affected. |
|
OVERLAY_NOCOPY |
[0x0001] pOverlayBitmap is set into the overlay list without making a copy. You should be careful when modifying the overlay bitmap because you can modify/invalidate the entry in the overlay bitmap list. |
|
OVERLAY_MOVE |
[0x0003] pOverlayBitmap is moved into the overlay list. It will also be reset, so you cannot make changes to it. This is recommended over OVERLAY_NOCOPY. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Calling this function with a valid bitmap handle set in pOverlayBitmap frees the old overlay bitmap at the specified index and sets the overlay bitmap at the index to the new bitmap referenced by pOverlayBitmap. If pOverlayBitmap is NULL, the old overlay bitmap is freed and the size is reset to:
OverlayWidth = BITMAPWIDTH(pBitmap) – pOverlayBitmap.ptOrigin.x
OverlayHeight = BITMAPHEIGHT(pBitmap) – pOverlayBitmap.ptOrigin.y
where
BITMAPWIDTH is a macro which determines the display bitmap width, taking the view perspective into account.
BITMAPHEIGHT is a macro which determines the display bitmap height, taking the view perspective into account.
If uFlags is OVERLAY_NOCOPY and the overlay bitmap is allocated, all the members from the pOverlayBitmap structure are copied into the overlay array. This means whenever you update the data from pOverlayBitmap, the overlay bitmap is changed too. Great care should be taken when using this flag because you can invalidate the overlay bitmap handle stored in the array. For example, if you free the overlay bitmap, the data pointed to by the overlay bitmap from the internal array is also freed, but the array does not know that this has happened and thinks the data pointer is still valid. If the overlay bitmap is accessed in some way, a crash will occur. A safer way of quickly setting the data is to use OVERLAY_MOVE.
If uFlags is OVERLAY_MOVE, the data from the pOverlayBitmap is copied into the overlay array and then the pOverlayBitmap structure is erased. This means that you can do anything with the pOverlayBitmap structure and the overlay bitmap stored in the array will be unaffected. This is the most efficient way of setting the overlay bitmap, because no copy will take place.
You can change the size of the overlay bitmap by calling L_SetOverlayBitmap. Note that you can call L_SetOverlayBitmap with an unallocated bitmap. In that case, only the width and height are used from the overlay bitmap. If an overlay bitmap already exists, it will be freed and the new width/height will be set. After doing this, you must call L_SetOverlayAttributes to allocate the overlay bitmap and populate it with image data from the main bitmap.
If pOverlayBitmap references a bitmap that is not 1-bit, this function will return an error indicating that the bitmap has the wrong bits per pixel.
Required DLLs and Libraries
LTKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Platforms
Windows 95 / 98 / Me, Windows 2000 / XP.
See Also
Example
/* This example will load an overlay bitmap and sets its color and a few attributes */
L_INT LoadAndSetOverlay(pBITMAPHANDLE pBitmap,LPTSTR pszName,L_INT nIndex,COLORREF crColor)
{
L_INT nRet;
BITMAPHANDLE OverlayBitmap;
OVERLAYATTRIBUTES OverlayAttributes;
// load and then set the overlay bitmap
nRet = L_LoadBitmap( pszName, &OverlayBitmap,sizeof(BITMAPHANDLE),1,ORDER_RGB,NULL,NULL);
if(nRet == SUCCESS)
nRet = L_SetOverlayBitmap( pBitmap, nIndex, &OverlayBitmap,OVERLAY_MOVE);
if(nRet == SUCCESS)
{
OverlayAttributes.uStructSize = sizeof(OVERLAYATTRIBUTES);
OverlayAttributes.crColor = crColor;
OverlayAttributes.uFlags = OVERLAY_AUTOPAINT;
if(nIndex != 3) // auto-process all overlays except index 3
OverlayAttributes.uFlags |= OVERLAY_AUTOPROCESS;
OverlayAttributes.ptOrigin.x = nIndex * 30;
OverlayAttributes.ptOrigin.y = nIndex * 10;
OverlayAttributes.uBitPosition = pBitmap->BitsPerPixel - nIndex - 1;
nRet = L_SetOverlayAttributes(pBitmap,
nIndex,
&OverlayAttributes,
OVERLAYATTRIBUTES_COLOR |
OVERLAYATTRIBUTES_FLAGS |
OVERLAYATTRIBUTES_ORIGIN |
OVERLAYATTRIBUTES_BITINDEX);
}
return nRet;
}