LBitmapWindow::SetAutoRgnToFloater

#include "ltwrappr.h"

L_BOOL LBitmapWindow::SetAutoRgnToFloater(bAutoRgnToFloater)

L_BOOL bAutoRgnToFloater;

/* flag that indicates whether to create the floater */

Enables or disables the automatic creation of a floater from a region.

Parameter

Description

bAutoRgnToFloater

Flag that indicates whether to enable or disable the automatic creation of a floater from a region. Possible values are:

 

Value

Meaning

 

TRUE

[1] Enable the automatic creation of a floater from the region. This is the default value.

 

FALSE

[0] Disable the automatic creation of a floater from the region.

Returns

The previous setting.

TRUE

The previous setting was TRUE.

FALSE

The previous setting was FALSE.

Comments

The view perspective is always TOP_LEFT.

If you move the floater, the original region remains unchanged.

This member function does not affect the creation of floaters using the TOOL_REGION tool. This function only affects the behavior of the Lregion functions on the LbitmapWindow().

To create a floater programmatically with no region, do the following:

RECT Rect={10,20,50,100};
m_ BitmapWindow.SetAutoRgnToFloater(TRUE);
LBitmapRgn Region(&m_ BitmapWindow);   
Region.SetRgnRect(&Rect);

To create a region programmatically with no floater, do the following:

RECT Rect={10,20,50,100};
m_ BitmapWindow.SetAutoRgnToFloater(FALSE);
LBitmapRgn Region(&m_ BitmapWindow);   
Region.SetRgnRect(&Rect);

Required DLLs and Libraries

LTDIS
LTDLG
LTEFX
LTFIL
LTIMG
LTISI
LTSCR
LTTWN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Elements:

LBitmapWindow::GetFloater, LBitmapWindow::GetFloaterRgn, LBitmapWindow::HasFloater, LBitmapWindow::GetAutoRgnToFloater, Class Members, Floaters and Regions in the LbitmapWindow Class

Example

LBitmapWindow *pBitmapWindow = new(LBitmapWindow);
LBitmapRgn *pBitmapRgn = new(LBitmapRgn);
RECT rRgnBounds, myRect;
L_BOOL bIsValid;
L_BOOL bAutoRgnToFloater;
L_BOOL bBitmapHasRgn;
L_BOOL bHasRgn;
L_BOOL bHasFloater;
L_TCHAR szTemp[300], szOutput[300];
HRGN hRgn; 

 

pBitmapWindow->EnableAutoPaint(TRUE);
pBitmapWindow->SetWndHandle(m_hWnd);
pBitmapWindow->Load(TEXT("d:\\work\\images\\biggrid.bmp"));
pBitmapWindow->SetAutoRgnToFloater (TRUE); 

pBitmapRgn->SetBitmap(pBitmapWindow);
RECT Rect={10,20,50,100};
pBitmapRgn->SetRgnRect(&Rect); //set the rect as a region 

bIsValid = pBitmapRgn->IsValid();
bAutoRgnToFloater = pBitmapWindow->GetAutoRgnToFloater();
bBitmapHasRgn = pBitmapRgn->BitmapHasRgn();
bHasRgn = pBitmapWindow->HasRgn();
bHasFloater = pBitmapWindow->HasFloater();
pBitmapRgn->GetRgnBounds(&rRgnBounds);

wsprintf( szOutput,
TEXT("[%d]pBitmapRgn->IsValid()\n[%d]pBitmapWindow->GetAutoRgnToFloater()\n[%d]pBitmapRgn->BitmapHasRgn()\n[%d]pBitmapWindow->HasRgn()\n[%d]pBitmapWindow->HasFloater()\npBitmapRgn->GetRgnBounds(%d, %d, %d, %d)\n\n"),
bIsValid,
bAutoRgnToFloater,
bBitmapHasRgn, 
bHasRgn, 
bHasFloater, 
rRgnBounds.left, 
rRgnBounds.top, 
rRgnBounds.right, 
rRgnBounds.bottom 
); 

hRgn = pBitmapWindow->GetFloaterRgn(FLOAT_RGN_TRANS_NONE);
GetRgnBox(hRgn, &myRect);
wsprintf(szTemp, TEXT("%spBitmapWindow->GetFloaterRgn(FLOAT_RGN_TRANS_NONE) (%d, %d, %d, %d)\n"), 
szOutput,
myRect.left,
myRect.top,
myRect.right,
myRect.bottom);
lstrcpy(szOutput, szTemp); 

hRgn = pBitmapWindow->GetFloaterRgn (FLOAT_RGN_TRANS_FROM_WINDOW); //bombs
GetRgnBox(hRgn, &myRect);
wsprintf(szTemp, TEXT("%spBitmapWindow->GetFloaterRgn(FLOAT_RGN_TRANS_FROM_WINDOW) (%d, %d, %d, %d)\n"), 
szOutput,
myRect.left,
myRect.top,
myRect.right,
myRect.bottom);
lstrcpy(szOutput, szTemp);
AfxMessageBox(szOutput);