LBitmapBase::EnableRedirectStatusCallBack
#include "ltwrappr.h"
virtualL_BOOLLBitmapBase::EnableRedirectStatusCallBack(bEnable=TRUE)
L_BOOL bEnable; |
/* flag that indicates whether to enable redirecting the status callback function */ |
Enables or disables redirecting the status callback function to the bitmap object’s status callback function.
Parameter |
Description |
|
bEnable |
Flag that indicates indicates whether to enable redirecting the status callback function. Possible values are: |
|
|
Value |
Meaning |
|
TRUE |
Enable redirecting status callback function. |
|
FALSE |
Disable redirecting status callback function. |
Returns
The previous setting.
Comments
If redirecting the status callback function is enabled, calling a function of any mapped class will result in the status callback function of the bitmap object being called, instead of the status callback function of the mapped class. This only works if the status callback function of the mapped class is enabled.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Elements: |
Example
L_VOID MyFunc(LBitmapBase& Bitmap)
{
if(Bitmap.IsRedirectStatusCallBackEnabled()==FALSE)
Bitmap.EnableRedirectStatusCallBack();
}