LBitmapBase::SetPlayBackDisposalMethod
#include "ltwrappr.h"
L_VOID LBitmapBase::SetPlayBackDisposalMethod(uMethod)
| L_UINT uMethod; | /* the animation playback disposal method */ | 
Sets the animation playback disposal method.
| Parameter | Description | |
| uMethod | Animation playback disposal method. Possible values are: | |
| 
 | Value | Meaning | 
| 
 | PLAYDISPOSE_NONE | [0] Do nothing. | 
| 
 | LAYDISPOSE_LEAVE | [1] Leave the target bitmap as is. | 
| 
 | LAYDISPOSE_RESTOREBACKGROUND | [2] Restore the background. | 
| 
 | LAYDISPOSE_RESTOREPREVIOUS | [3] Restore the previous image. | 
Returns
None
Comments
Call this function to set the animation playback disposal method.
Required DLLs and Libraries
| LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. | 
See Also
| Elements: | |
| Topics: | Raster Image Functions: Creating and Maintaining Lists of Images | 
| 
 | 
Example
LBitmapBase MyBitmap;
MyBitmap.SetFileName(TEXT("image1.cmp")); 
MyBitmap.Load();
MyBitmap.SetPlayBackDisposalMethod(PLAYDISPOSE_RESTOREPREVIOUS);