LBitmap::GetOverlayAttributes

#include "ltwrappr.h"

virtual L_INT LBitmap::GetOverlayAttributes(nIndex, pOverlayAttributes, uStructSize, uFlags)

L_INT nIndex;

/* the overlay index */

pOVERLAYATTRIBUTES pOverlayAttributes;

/* pointer to the overlay attributes structure to be updated */

L_UINT uStructSize;

/* the size of the OVERLAYATTRIBUTES structure pointed to by pOverlayAttributes - pass sizeof(OVERLAYATTRIBUTES) */

L_UINT uFlags;

/* flags that determine which attributes should be retrieved */

Gets one or more overlay attributes for a certain index.

Parameter

Description

nIndex

The index of the overlay whose attributes we want to retrieve. This index is zero-based.

pOverlayAttributes

Structure which will be filled with the overlay attributes.

uFlags

Flags that determine which attributes to retrieve. You can combine values by using a bitwise OR ( | ). Possible values are:

 

Value

Meaning

 

OVERLAYATTRIBUTES_ORIGIN

[0x0001] Retrieve the top-left position. pOverlayAttributes ->ptOrigin will be updated with the top-left offset. 

 

OVERLAYATTRIBUTES_COLOR

[0x0002] Retrieve the color. pOverlayAttributes ->crColor will be updated with the color.

 

OVERLAYATTRIBUTES_FLAGS

[0x0004] Retrieve the flags. pOverlayAttributes ->uFlags will be updated with the flags.

 

OVERLAYATTRIBUTES_BITINDEX

[0x0008] Retrieve the corresponding bitplane position. pOverlayAttributes-> uBitPosition will be updated with the bitplane index. 

 

OVERLAYATTRIBUTES_DICOM

[0x0010] Retrieve the DICOM-related attributes, this includes:

 

 

pOverlayAttributes->uRows,

 

 

pOverlayAttributes->uColumns,

 

 

pOverlayAttributes->szType,

 

 

pOverlayAttributes->uBitsAllocated,

 

 

pOverlayAttributes->szDescription,

 

 

pOverlayAttributes->szSubtype,

 

 

pOverlayAttributes->szLabel,

 

 

pOverlayAttributes->nROIArea,

 

 

pOverlayAttributes->fROIMean,

 

 

pOverlayAttributes->fROIStandardDeviation,

 

 

pOverlayAttributes->nNumFramesInOverlay,

 

 

pOverlayAttributes->uImageFrameOrigin,

 

 

pOverlayAttributes->szActivationLayer

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

One or more overlay attributes will be retrieved. Their values will be stored in the structure pointed by pOverlayAttributes. pOverlayAttributes ->uStructSize will be set to the value of the parameter uStructSize. Only uStructSize and the values retrieved by the function will be set. The other values are left unchanged.

Required DLLs and Libraries

LTKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LBitmap::BricksTexture, LBitmap::Canvas, LBitmap::DisplaceMap, LBitmap::Fragment, LBitmap::Vignette, Class Members

Topics:

Raster Image Functions: Doing Geometric Transformations

 

Resizing Considerations

 

Overlay Overview

Example

For an example, refer to LBitmap::SetOverlayAttributes