LPaint::LPaint
#include "ltwrappr.h"
L_VOID LPaint::LPaint(L_VOID)
L_VOID LPaint::LPaint(pBitmap, hDC)
LBitmapBase L_FAR * pBitmap; |
/* pointer to an LBitmapBase object */ |
HDC hDC; |
/* handle of a device context */ |
Constructs and initializes the different member variables of the LPaint object.
Parameter |
Description |
pBitmap |
Pointer to an allocated bitmap object to be painted. |
hDC |
Handle of a windows device context to be used for the painting. The mapping mode of the device context must be MM_TEXT. |
Returns
None
Comments
LPaint::LPaint() is a constructor for the LPaint class.
LPaint::LPaint(pBitmap, hDC) constructs and initializes an LPaint object with the passed bitmap object pointer and the Windows device context handle.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
Example
This is an example for LPaint::LPaint():
L_VOID MyFunction()
{
// this will call the default constructor and destructor when it is out of scope
LPaint LeadPaint;
//...
}
This is an example for LPaint::LPaint(pBitmap, hDC):
L_VOID MyFunction(HDC hDC)
{
LBitmapBase LeadBitmap ;
LeadBitmap.Load(TEXT("image1.cmp")) ;
// this will call the default constructor and destructor when it is out of scope
LPaint LeadPaint(&LeadBitmap, hDC) ;
//...
}