LBitmapList::IsCreated
#include "ltwrappr.h"
virtual L_BOOL LBitmapList::IsCreated(L_VOID)
Determines whether a bitmap list has been created.
Returns
TRUE |
A bitmap list has been created. |
FALSE |
A bitmap list has not been created. |
Comments
The class object must contain a created bitmap list before you can use functions to insert, remove, or otherwise access bitmap list items.
You can create a bitmap list for the class object by doing one of the following:
calling LBitmapList::Create
calling the constructor LBitmapList(LBitmapList L_FAR* pBitmapList)
using the = operator
using LBitmapList::Load
calling LBitmapList::CopyItems
calling LBitmapList::SetBitmapList
calling LBitmapList::SetHandle.
Required DLLs and Libraries
LTFIL For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
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Topics: |
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Example
L_VOID IsCreatedSamples(HWND hWnd)
{
LBitmapList BitmapList;
LBitmapBase Bitmap;
L_BOOL bIsCreated;
BitmapList.Create ();
// load three images and insert them in the list
Bitmap.Load(TEXT("image1.cmp"), 0,ORDER_BGR);
BitmapList.InsertItem (&Bitmap);
Bitmap.Load(TEXT("image2.cmp"), 0,ORDER_BGR);
BitmapList.InsertItem (&Bitmap);
Bitmap.Load(TEXT("image3.cmp"), 0,ORDER_BGR);
BitmapList.InsertItem (&Bitmap);
// get the internal handle
bIsCreated = BitmapList.IsCreated ();
if(bIsCreated == TRUE)
MessageBox(hWnd, TEXT("List created successfully"), TEXT("LBitmapList"), MB_OK);
// destroy the list
BitmapList.Destroy ();
}