LDraw::SetBitmap
#include "ltwrappr.h"
L_VOID LDraw::SetBitmap(pBitmap)
LBitmapBase L_FAR * pBitmap; |
/* pointer to an LBitmapBase object */ |
Sets the bitmap object that will be used by the painting and drawing functions. The painting functions will paint the class object's associated bitmap into the device context specified by the LDraw::SetDC.
Parameter |
Description |
pBitmap |
Pointer to a LEAD bitmap object of type LBitmapBase, this is the bitmap object to be used by the painting functions. |
Returns
None
Comments
Before you can use any of the bitmap painting functions, a bitmap and a device context must be associated with the class object. Until you have associated a bitmap with the LDraw object, the object is considered invalid.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
Example
L_VOID MyFunction(LBitmapBase& LeadBitmap,HWND hWnd)
{
LDraw LeadDraw ;
if (LeadDraw.IsValid() == FALSE)
LeadDraw.SetBitmap(&LeadBitmap) ;
if (LeadDraw.GetDC() == NULL)
{
HDC hDC = GetDC(hWnd);
LeadDraw.SetDC(hDC) ;
//...
LeadDraw.SetDC(0) ;
ReleaseDC(hWnd,hDC) ;
}
}