LScreenCapture::SetCaptureOptionDlg
#include "ltwrappr.h"
virtual L_INT LScreenCapture::SetCaptureOptionDlg(hParentWnd, uFlags)
HWND hParentWnd; |
/* handle to the parent window */ |
L_UINT uFlags; |
/* flags to determine function behavior */ |
Brings up the capture option dialog box and sets the capture options.
Parameter |
Description | |
hParentWnd |
Handle to the parent window of the capture option dialog box | |
uFlags |
Flags that specify the function behavior. Possible values are: | |
|
Value |
Meaning |
|
0 |
Ignore this flag. Pass this if you do not wish to use this flag. |
|
SCRDLG_SETCAPTUREOPTION_CONTEXTHELP |
[0x0001] Show the context help button. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
Example
// ScreenCapture Help Callbacks
class LUserScreenCapture : public LScreenCapture
{
HWND m_hWnd;
public:
LUserScreenCapture(HWND hWnd){m_hWnd = hWnd;}
virtual ~LUserScreenCapture(){};
virtual L_VOID ScreenCaptureHelpCallBack(L_UINT32 uFlag, L_INT nCtlID);
};
// This callback will be called once the help button is pressed
L_VOID LUserScreenCapture::ScreenCaptureHelpCallBack(L_UINT32 uFlag, L_INT nCtlID)
{
//
// set your code here...
//
}
L_VOID MyFunction(HWND hWnd)
{
L_INT nRet;
HDC hDC;
RECT rcClientRect;
LBitmap LeadBitmap;
LUserScreenCapture screenCapture(hWnd);
screenCapture.EnableCallBack(TRUE);
// display a dialog to select capture options
nRet = screenCapture.SetCaptureOptionDlg(hWnd, SCRDLG_SETCAPTUREOPTION_CONTEXTHELP);
if(nRet == SUCCESS)
{
// capture ActiveWindow- HotKey = F11
// Press the hotkey after calling the function to activate capture
nRet = screenCapture.CaptureActiveWindow();
if(nRet == SUCCESS)
{
hDC = GetDC(hWnd);
GetClientRect(hWnd, &rcClientRect);
LeadBitmap.Paint()->SetDC(hDC);
LeadBitmap.SetDstRect(&rcClientRect);
LeadBitmap.Paint()->PaintDC();
ReleaseDC(hWnd, hDC);
}
}
return;
}