LAnimationWindow::SetBackgroundColor
#include "ltwrappr.h"
L_VOID LAnimationWindow::SetBackgroundColor(crBack)
COLORREF crBack; |
/* the background color */ |
Sets the color used for the animation playback background.
Parameter |
Description |
crBack |
The background color for the playback. |
Returns
None.
Comments
This color appears during playback only.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
LAnimationWindow::LAnimationWindow, LAnimationWindow::GetBackgroundColor, LAnimationWindow::Load, LAnimationWindow::PlayAnimation, Class Members |
Topics: |
Example
#include <stdlib.h> //for srand and rand functions
#include <ltlck.h> //Unlock support
L_VOID TestFunction(HWND hWndParent)
{
LBase::LoadLibraries(LT_ALL_LEADLIB); //make sure all libraries are loaded
LAnimationWindow MyAnimation;
WRPUNLOCKSUPPORT();
MyAnimation.SetFileName(TEXT("eye.gif"));
if (MyAnimation.Load()==SUCCESS)
{
L_INT r, g, b;
L_TCHAR szStr[255];
srand(GetTickCount()); //Randomize....
r = rand() %256;
g = rand() %256;
b = rand() %256;
MyAnimation.SetBackgroundColor(RGB(r,g,b));
wsprintf(szStr, TEXT("Animation will play using &h%08X background color"),MyAnimation.GetBackgroundColor());
MessageBox(hWndParent, szStr,TEXT("Example"), MB_OK | MB_ICONINFORMATION);
MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);
MyAnimation.PlayAnimation();
while (MyAnimation.IsPlaying())
{
if (MyAnimation.DoEvents())
break;
}
}
}