LAnimationWindow::WaitForUserInput
#include "ltwrappr.h"
L_INT LAnimationWindow::WaitForUserInput(bWait=TRUE, nIndex=ANIM_ALL_ITEMS)
L_BOOL bWait; |
/* flag that indicates whether playback waits for user input */ |
L_UINT nIndex; |
/* position of the bitmap list item */ |
Controls whether the animation playback waits for user input.
Parameter |
Description |
|
bWait |
Flag that indicates whether playback waits for user input. |
|
nIndex |
Position of bitmap list item. Possible values are: |
|
|
Value |
Meaning |
|
ANIM_ALL_ITEMS |
[-1] Set the delay for all items in the bitmap list |
|
>=0 |
Set the delay only for the specified item |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Pass ANIM_ALL_ITEMS for nIndex to set this flag for all bitmap list items.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
LAnimationWindow::LAnimationWindow, LAnimationWindow::IsWaitingForUserInput, LAnimationWindow::Load, LAnimationWindow::PlayAnimation, Class Members |
Example
/*
The follwing example will make even numbered bitmap items in the
animation wait for user input, and then reads the new state for each
item in the bitmap list.
*/
#include <ltlck.h> //Unlock support
L_VOID TestFunction(HWND hWndParent)
{
LBase::LoadLibraries(LT_ALL_LEADLIB);
//make sure all libraries are loaded
LAnimationWindow MyAnimation;
WRPUNLOCKSUPPORT();
MyAnimation.SetFileName(TEXT("eye.gif"));
if (MyAnimation.Load()==SUCCESS)
{
MyAnimation.CreateWnd(hWndParent,0,
WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);
//let the even items wait for
user input
for (L_UINT i=0; i<MyAnimation.GetCount(); i++)
{
if (i%2)
MyAnimation.WaitForUserInput(FALSE,i);
else
MyAnimation.WaitForUserInput(TRUE,i);
}
for (i=0; i<MyAnimation.GetCount(); i++)
{
L_TCHAR szStr[255];
//get current
wait state
wsprintf(szStr,TEXT("Bitmap[%d]
Wait For User Input?: %s"),i, (MyAnimation.IsWaitingForUserInput(i)?TEXT("YES"):TEXT("NO")));
MessageBox(hWndParent,
szStr,TEXT("Example"), MB_OK | MB_ICONINFORMATION);
}
}
}