LBitmap::ChannelMix
#include "ltwrappr.h"
virtual L_INT LBitmap::ChannelMix (pRedFactor, pGreenFactor, pBlueFactor)
/* pointer to a structure */ | |
/* pointer to a structure */ | |
/* pointer to a structure */ |
Redistributes the RGB values of the specified bitmap, using the values stored in the specified structures.
Parameter |
Description |
pRedFactor |
Pointer to a COLORDATA structure that contains the values to use for redistributing the bitmap's red values. |
pGreenFactor |
Pointer to a COLORDATA structure that contains the values to use for redistributing the bitmap's green values. |
pBlueFactor |
Pointer to a COLORDATA structure that contains the values to use for redistributing the bitmap's blue values. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
This function is used to rebalance the colors in a bitmap. It can be used to make color adjustments and corrections.
This function supports 1-, 2-, 3-, 4-, 5-, 6-, 7-, 8-, 24- and 48-bit bitmaps and can support regions for 24- and 48-bit bitmaps. If the bitmap has a region, the effect will be applied on the region only.
This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.
Required DLLs and Libraries
LTIMG For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Example
/* The following example applies the LBitmap::ChannelMix function to it: */
void TestFunction(LAnimationWindow *BitmapWindow)
{
COLORDATA RedFact, GreenFact, BlueFact;
RedFact.uStructSize = sizeof(COLORDATA);
GreenFact.uStructSize = sizeof(COLORDATA);
BlueFact.uStructSize = sizeof(COLORDATA);
RedFact.nRedFactor = 250;
RedFact.nGreenFactor = 255;
RedFact.nBlueFactor = 222;
RedFact.nConstant = 0;
GreenFact.nRedFactor = 100;
GreenFact.nGreenFactor = 0;
GreenFact.nBlueFactor = 250;
GreenFact.nConstant = 0;
BlueFact.nRedFactor = 5;
BlueFact.nGreenFactor = 0;
BlueFact.nBlueFactor = 0;
BlueFact.nConstant = 0;
BitmapWindow->ChannelMix( &RedFact, &GreenFact, &BlueFact);
}