LBitmapWindow::CreateWnd
#include "ltwrappr.h"
HWND LBitmapWindow::CreateWnd(hWndParent, nID=0, dwStyle=WS_VISIBLE|L_BS_CENTER|L_BS_PROCESSKEYBOARD, x=0, y=0, nCx=200, nCy=200)
HWND hWndParent; |
/* handle of the parent window */ |
L_INT nID; |
/* the control’s ID */ |
DWORD dwStyle; |
/* control’s style */ |
L_INT x; |
/* x coordinate for the window */ |
L_INT y; |
/* y coordinate for the window */ |
L_INT nCx; |
/* width of the window */ |
L_INT nCy |
/* height of the window */ |
Creates the bitmap window control using the specified parameters.
Parameter |
Description |
hWndParent |
Handle of the parent window. |
nID |
The control’s ID. |
dwStyle |
The style of the window control. Apply any combination of window styles and LEAD window styles. For more information on Windows styles, refer to your compiler’s help file. For more information on LEAD window styles, refer to Bitmap Window LEAD specific styles. |
x |
X coordinate for the origin of the bitmap window. |
y |
Y coordinate for the origin of the bitmap window. |
nCx |
The width of the bitmap window. |
nCy |
The height of the bitmap window. |
Returns
!= NULL |
The function was successful and the returned value is the window handle for the created control. |
NULL |
An error occurred, and the window could not be created. |
Comments
This function causes the class object to create the control window using the specified parameters.
This will fill in the m_hWnd data member with the handle to the new window.
If you call this function for a class object that already has a created window, the function will simply return m_hWnd.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
Example
L_INT BitmapWindowSamples1(HWND hWnd)
{
// this will call the constructor and will initialize the bitmap window with the specified parameters.
HWND BitmapHwnd;
//initialize hParentWnd with the handle of the parent window
LBitmapWindow *myLBitmapWindow = new LBitmapWindow;
myLBitmapWindow->SetFileName(TEXT("image1.cmp"));
if (myLBitmapWindow->Load() == SUCCESS)
{
BitmapHwnd = myLBitmapWindow->CreateWnd(hWnd,15);
if (BitmapHwnd == NULL)
return FAILURE;
}
return SUCCESS;
}