LMarker::SetHandle
#include "ltwrappr.h"
virtual L_INT LMarker::SetHandle(phMarker, bFreePrev)
HANDLE L_FAR * phMarker; |
/* handle to a marker collection */ |
L_BOOL bFreePrev; |
/* flag that indicates whether to free the previous marker */ |
Attaches a new LEAD marker handle to the LMarker class object
Parameter |
Description |
|
phMarker |
Pointer to a LEAD marker handle that references the marker collection to be attached to this object. This pointer will be invalidated if the function is successful. Pass NULL if you only want to detach the current marker handle from the marker collection. |
|
bFreePrev |
Flag that indicates whether to free the previous marker handle before attaching the new one. Possible values are: |
|
|
Value |
Meaning |
|
TRUE |
Free the previous marker handle before attaching the new one. |
|
FALSE |
Do not free the previous marker handle before attaching the new one. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Use this function to attach a new LEAD marker handle to this LMarker class object's marker collection.
Required DLLs and Libraries
LTFIL For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Example
L_INT MyFunction()
{
LMarker MyMarker;
HANDLE SomeMarkerHandle;
MyMarker.Load(TEXT("bitmap1.jpg"), 0);
MyMarker.SetHandle(&SomeMarkerHandle, FALSE);
return 0;
}