Animation Playback States
The following are constants for the animation playback states:
Constant |
Meaning |
PLAYSTATE_PRECLEAR |
[0x0000] The initial state of the playback (index = -1). The target bitmap will be cleared to the Bitmap.Background color on the next call. |
PLAYSTATE_POSTCLEAR |
[0x0001] Indicates that the target bitmap has been cleared. |
PLAYSTATE_PRERENDER |
[0x0002] Indicates that the current image will be rendered to the target bitmap on the next call. |
PLAYSTATE_RENDER |
[0x0003] Indicates that an image has been rendered to the target bitmap. |
PLAYSTATE_POSTRENDER |
[0x0004] Indicates that an image is in the midst of being rendered to the target bitmap. |
PLAYSTATE_WAITINPUT |
[0x0005] Indicates that the playback engine is waiting for user input before moving on to PLAYSTATE_PREDISPOSE. |
PLAYSTATE_WAITDELAY |
[0x0006] Indicates that the engine is waiting for a delayed time before moving on to PLAYSTATE_PREDISPOSE. |
PLAYSTATE_WAITINPUTDELAY |
[0x0007] Indicates that the engine is waiting for user input and a delayed time before moving on to PLAYSTATE_PREDISPOSE. |
PLAYSTATE_PREDISPOSE |
[0x0008] Indicates that the current image will be disposed of on the next call. |
PLAYSTATE_POSTDISPOSE |
[0x0009] Indicates that the current image has been disposed of. The index is incremented after processing this state. |
PLAYSTATE_END |
[0x000A] Indicates that the playback is past the last image in the list (index = number of images). The playback will loop to index = 0 on the next call with the state set to PLAYSTATE_PRERENDER |