Programming with LEADTOOLS
The following topics provide a systematic approach to understanding how to program with the EADTOOLS Class Library.
Getting Started
Getting Started with the LEADTOOLS Class Library
Considering Development Systems
Using LEADTOOLS with Your C/C++ Compiler
Using Global / Local Settings for Bitmap Objects
Unlocking Special LEAD Features
Unlocking Vector File Format Support
Working with Raster Images
Using LBitmapWindow as a Window
Using LBitmapWindow as a Control
Accounting for View Perspective
Scanning Images Using ISIS Device
Using DIBs, DDBs, and the Clipboard
Defining and Using a Bitmap Region
Speeding Up 1-Bit Documents (Document/Medical only)
Minimizing Flicker with Double Buffering
Memory Storage Types for Bitmaps
Handling CMYK Files as Separate Bitmaps
Working with Annotations (Document/Medical only)
Automated User Interface for Annotations
Low-Level Coordinate System for Annotations
Implementing Annotation Security
Implementing Annotation Hyperlinks
Implementing Custom Annotations
The Annotation Text Token Table
Grouping and Ungrouping Annotation Objects
Using Rulers in Annotation Objects
Using Annotation Bitmap Objects
Displaying and Manipulating Annotation Objects
Flipping, Reversing and Rotating Annotation Objects