LAnimationWindow::LAnimationWindow
#include "ltwrappr.h"
L_VOID LAnimationWindow::LAnimationWindow(L_VOID)
L_VOID LAnimationWindow::LAnimationWindow(hWndParent, pBitmapList=NULL, bAutoAnimate=FALSE, nID=0, dwStyle=WS_VISIBLE|L_BS_CENTER|L_BS_PROCESSKEYBOARD, x=0, y=0, nCX=200, nCY=200)
HWND hWndParent; |
/* handle to the parent window */ |
LBitmapList L_FAR * pBitmapList; |
/* pointer to an LBitmapList object */ |
L_BOOL bAutoAnimate; |
/* flag that indicates whether to automatically animate the list */ |
L_INT nID; |
/* window ID */ |
DWORD dwStyle; |
/* window style */ |
L_INT x; |
/* x coordinate of the window */ |
L_INT y; |
/* y coordinate of the window */ |
L_INT nCX; |
/* window width */ |
L_INT nCY; |
/* window height */ |
Constructs and initializes the different member variables of the LAnimationWindow object.
Parameter |
Description |
|
hWndParent |
Handle to the parent window of the animation control. |
|
pBitmapList |
Pointer to a valid LBitmapList object to be played. The passed list will be copied to an internal member and invalidated. |
|
bAutoAnimate |
Flag that indicates whether to automatically animate the list. Possible values are: |
|
|
Value |
Meaning |
|
TRUE |
Automatically animate the list. |
|
FALSE |
Do not automatically animate the list. |
nID |
Window ID. This is used if the window is created as a child window. |
dwStyle |
Window style. |
x |
X coordinate of the origin of the animation window. |
y |
Y coordinate of the origin of the animation window. |
nCX |
Width of the animation window. |
nCY |
Height of the animation window. |
Returns
None.
Comments
LAnimationWindow::LAnimationWindow() is the default constructor for the LAnimationWindow class. You should stop animation playback before you destroy the object.
LAnimationWindow::LAnimationWindow(hWndParent, pBitmapList, bAutoAnimate, nID, dwStyle, x, y, nCX, nCY) sets the internal bitmap list to the passed pBitmapList. pBitmapList will be invalidated upon return.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
Example
This is an example for LAnimationWindow::LAnimationWindow():
L_VOID TestFunction()
{
LAnimationWindow MyAnimation;
//Constructor is called upon function entry
//...
//Use MyAnimation object
//...
//Destructor is called when the function returns
}
This is an example for LAnimationWindow::LAnimationWindow(hWndParent, pBitmapList, bAutoAnimate, nID, dwStyle, x, y, nCX, nCY):
#include <ltlck.h> //Required for unlock support
L_VOID TestFunction(HWND hWndParent)
{
LBase::LoadLibraries(LT_ALL_LEADLIB);
//make sure all libraries are loaded
WRPUNLOCKSUPPORT(); //unlock GIF support
LBitmapList MyBitmapList;
//Create a bitmaplist
if (MyBitmapList.Load
(TEXT("eye.gif"))==SUCCESS)
{
LAnimationWindow MyAnimation(hWndParent,
/*Parent window*/
&MyBitmapList,
/*Bitmaplist to assign to animation*/
TRUE,
/*Auto play animation*/
0x0100,
/*Child Window ID*/
WS_CHILD|WS_VISIBLE,
/*Window style*/
0,
/*Left position*/
0,
/*Top position*/
300,
/*Width*/
300/*Height*/
);
while (MyAnimation.IsPlaying())
{
if (MyAnimation.DoEvents())
break;
}
}
else
MessageBox(hWndParent, TEXT("Failed
to load file"),TEXT("Error!"),MB_OK | MB_ICONSTOP);
}