LAnnButton::SetText

#include "ltwrappr.h"

virtual L_INT LAnnButton::SetText(pText, uFlags=0)

L_TCHAR L_FAR * pText;

/* the character string to assign */

L_UINT uFlags;

/* flags that indicate the object to process */

Sets the text (character string) of the annotation object. This function is available in the Document/Medical Toolkits.

Parameter

Description

pText

The character string to assign to the annotation object.

uFlags

Flags that determine the object to process. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values:

 

Value

Meaning

 

0

Process only the specified object.

 

ANNFLAG_SELECTED

[0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the LAnnotation::IsSelected and LAnnotation::SetSelected functions.

 

ANNFLAG_NOINVALIDATE

[0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

The LAnnButton class gets and sets text without formatting. Use the LAnnRTF class to use formatted text.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

Class Members

Topics:

Annotation Functions: Object Properties

Example

For an example, refer to LAnnButton::GetText.