LImageListControl::SetSelectionBitmap
#include "ltwrappr.h"
L_INT LImageListControl::SetSelectionBitmap(crTransparent, pBitmap)
COLORREF crTransparent; |
/* transparent color */ |
LBitmapBase *pBitmap; |
/* pointer to an LBitmapBase object */ |
Displays selected items using the specified user-defined bitmap.
Parameter |
Description |
crTransparent |
Color value of the transparent color. |
pBitmap |
Pointer to an LBitmapBase object that references the bitmap to use as the selection bitmap. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Displays selected items using the specified user-defined bitmap when the selection style has been set to SELECTIONSTYLE_USERBITMAP using LImageListControl::SetSelectionOptions. The specified bitmap will be drawn with the specified color as transparent, and will be centered around each selected item.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
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Topics: |
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Example
LImageListControl m_ImgList;
LILSELOPTION SelOpt;
// get current options
m_ImgList.GetSelectionOptions(&SelOpt);
// set some options
if(SelOpt.uAllowSelection != ALLOWSELECTION_SINGLE)
SelOpt.uAllowSelection = ALLOWSELECTION_SINGLE;
LBitmapBase SelBitmap;
SelBitmap.Load(TEXT("d:\\temp\\flagsel2.bmp"));
m_ImgList.SetSelectionBitmap(RGB(255,255,255), &SelBitmap);
if(SelOpt.uSelectionStyle != SELECTIONSTYLE_USERBITMAP)
SelOpt.uSelectionStyle = SELECTIONSTYLE_USERBITMAP;
m_ImgList.SetSelectionOptions(&SelOpt);