PuzzleEffect example for C++ Builder
void __fastcall TForm1::Button1Click(TObject *Sender)
{
/* Load the bitmap, keeping the bits per pixel of the file */
LEADImage1->Load("e:\\image1.cmp", 0, 1, 1 );
/* Apply Puzzle Effect to this bitmap */
LEADImage1->PuzzleEffect(10, 10, 0, RGB(100,0,0), PUZZLE_BORDER + PUZZLE_SHUFFLE + PUZZLE_COUNT + BITMAP_RESIZE);
}