L_VecDlgSetString
#include "lvdlg.h"
L_INT EXT_FUNCTION L_VecDlgSetString(uString, pszString)
L_UINT32 uString; |
/* index of a string */ |
/* character string that contains the string to set */ |
Sets the new string for the specified index
Parameter |
Description |
uString |
Index into a list of strings. For a list of the strings, refer to Dialog Strings. |
pszString |
Character string that contains the new string to set. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
To retrieve the character string for a specified index, use L_VecDlgGetStringLen to determine the length of the string and to allocate a buffer of appropriate size. Then call L_VecDlgGetString to retrieve the string.
Required DLLs and Libraries
LVDLG For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
|
Topics: |
Example
L_VOID TestFunc2(HWND hWnd, pVECTORHANDLE pVector)
{
HFONT hMyFont=NULL;
HDC hDC;
L_TCHAR L_FAR* pszString=NULL;
L_UINT uLen;
L_TCHAR szNewCaption[] = TEXT("My New Rotate Caption");
hDC = GetDC( NULL );
/* set a custom font and string for the rotate dialog */
/* NOTE, you should change the font name to a font on your system */
hMyFont = CreateFont( -MulDiv( 8, GetDeviceCaps( hDC, LOGPIXELSY ), 72),
0, 0, 0,
FW_BOLD, FALSE, FALSE, FALSE,
DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
DEFAULT_QUALITY, DEFAULT_PITCH,
TEXT("Bones"));
L_VecDlgSetFont( hMyFont );
/* get the default caption string */
L_VecDlgGetStringLen( VECTOR_DLGSTR_TRANSFORM_ROTATE_CAPTION, &uLen );
pszString = (L_TCHAR L_FAR*) GlobalAllocPtr( GHND, uLen * sizeof( L_TCHAR ) + 1 ); /* add 1, for the terminating NULL */
L_VecDlgGetString( VECTOR_DLGSTR_TRANSFORM_ROTATE_CAPTION, pszString );
/* display default caption string */
MessageBox( hWnd, pszString, TEXT("Default"), MB_OK );
GlobalFreePtr( pszString );
/* change caption string */
L_VecDlgSetString ( VECTOR_DLGSTR_TRANSFORM_ROTATE_CAPTION, szNewCaption );
/* now, display the dialog to see our changes */
L_VecDlgRotate( hWnd,
pVector,
NULL,
NULL,
VECTOR_DLG_SHOW_PREVIEW | VECTOR_DLG_AUTO_PROCESS, NULL, NULL );
L_VecDlgSetFont( NULL );
DeleteObject( hMyFont );
ReleaseDC( NULL, hDC );
}