L_VecGetParallelogram

#include "lvkrn.h"

L_INT EXT_FUNCTION L_VecGetParallelogram(pVector, pMin, pMax)

const pVECTORHANDLE pVector;

/* pointer to a vector handle */

pVECTORPOINT pMin;

/* pointer to a vector point */

pVECTORPOINT pMax;

/* pointer to a vector point */

Gets the parallelogram of a vector handle drawing.

Parameter

Description

pVector

Pointer to a vector handle.

pMin

Pointer to a VECTORPOINT structure to be updated with the minimum point of the bounding parallelogram of the specified vector handle.

pMax

Pointer to a VECTORPOINT structure to be updated with

the maximum point of the bounding parallelogram of the specified vector handle.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

You can set the parallelogram with L_VecSetParallelogram.

This function will have no effect in the OpenGL and DirectX engines.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

L_VecSetParallelogram.

Topics:

Working with Vector Handles

Example

/* This example will show the parallelogram of the vector drawing inside a message box */

void ShowParallelogram ( const pVECTORHANDLE pVector )
{
   VECTORPOINT Min, Max;
   L_TCHAR      szBuffer[ 80 ];
   
   L_VecGetParallelogram( pVector, &Min, &Max );
   wsprintf( szBuffer, TEXT("%f,%f,%f to %f,%f,%f"), Min.x, Min.y, Min.z, Max.x, Max.y, Max.z );
   MessageBox( NULL, szBuffer, TEXT("Parallelogram"), MB_OK );
}