L_VecGetViewMode

#include "lvkrn.h"

L_INT EXT_FUNCTION L_VecGetViewMode(pVector)

const pVECTORHANDLE pVector;

/* pointer to a vector handle */

Gets the current view mode.

Parameter

Description

pVector

Pointer to a vector handle.

Returns

The current view mode. Possible values are:

Value

Meaning

VECTOR_VIEWMODE_FIT

Fit the drawing on the view port, keeping the aspect ratio.

VECTOR_VIEWMODE_SNAP

Snap the drawing into the view port.

Comments

This function will get the view mode used when drawing the vector handle.

The view mode is used with the view port to determine the resulting physical drawing extents.

Not supported in OpenGL and DirectX.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

L_VecSetViewMode, L_VecPaint

Example

/* This will show current view mode in a message box */

void ShowViewMode( pVECTORHANDLE pVector )
{
   if(L_VecGetViewMode( pVector ) == VECTOR_VIEWMODE_FIT)
      MessageBox( NULL, TEXT("Fit in window"), TEXT("View Mode"), 0 );
   else
      MessageBox( NULL, TEXT("Snap to window"), TEXT("View Mode"), 0 );
}