L_VecIsLocked
#include "lvkrn.h"
L_BOOL EXT_FUNCTION L_VecIsLocked(pVector)
const pVECTORHANDLE pVector; |
/* pointer to a vector handle */ |
Determines whether or not the specified vector handle is locked.
Parameter |
Description |
pVector |
Pointer to a vector handle. |
Returns
TRUE |
The specified vector handle is locked. |
FALSE |
The specified vector handle is not locked. |
Comments
Locking a vector handle has precedence over locking layers within the vector handle. Therefore, if a vector handle is locked, the layers within that vector handle cannot be edited, even if the layers are not locked.
OpenGL and DirectX engines lock the vector handle automatically.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
|
Topics: |
Example
/* This example will determine whether the given vector handle is locked */
void CheckVector( pVECTORHANDLE pVector )
{
/* Check if locked */
if( L_VecIsLocked( pVector ) )
MessageBox( NULL, TEXT("Vector is locked"), TEXT("Test"), MB_OK );
else
MessageBox( NULL, TEXT("Vector is not locked"), TEXT("Test"), MB_OK );
}