L_VecPhysicalToLogical
#include "lvkrn.h"
L_INT EXT_FUNCTION L_VecPhysicalToLogical(pVector, pDst, pSrc)
const pVECTORHANDLE pVector; |
/* pointer to a vector handle */ |
pVECTORPOINT pDst; |
/* pointer to a VECTORPOINT structure */ |
const POINT L_FAR * pSrc; |
/* pointer to a POINT structure */ |
Converts a Windows 2D POINT into a 3D VECTORPOINT.
Parameter |
Description |
pVector |
Pointer to a vector handle. |
pDst |
Pointer to a VECTORPOINT structure to be updated with the logical 3 dimensional point converted from the 2 dimensional point in pSrc. |
pSrc |
Pointer to a POINT structure that contains a 2 dimensional point to be converted into a 3 dimensional point. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Converts a given 2D physical point into a logical (with X, Y, Z coordinates), 3D point.
The Z value of the destination 3D point will not be changed.
Conversion will be based on the current view port and camera values set in the VECTORHANDLE.
Not supported in OpenGL or DirectX engines.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
L_VecLogicalToPhysical, L_VecGetObjectParallelogram, L_VecGetObjectRect |
Topics: |
Example
/* This example will show the 3D point of a given 2D point on the vector drawing */
void ShowLogicalPoint( pVECTORHANDLE pVector, POINT *ppt )
{
VECTORPOINT Point;
L_TCHAR szBuffer[ 80 ];
Point.z = 0.0;
L_VecPhysicalToLogical( pVector, &Point, ppt );
wsprintf( szBuffer, TEXT("%f, %f, %f"), Point.x, Point.y, Point.z );
MessageBox( NULL, szBuffer, TEXT("Point"), MB_OK );
}