L_VecSetPolygonMode
#include "lvkrn.h"
L_INT EXT_FUNCTION L_VecSetPolygonMode(pVector, nMode)
pVECTORHANDLE pVector; |
/* pointer to a vector handle */ |
L_INT nMode; |
/* polygon drawing mode */ |
Sets the current polygon drawing mode.
Parameter |
Description |
pVector |
Pointer to a vector handle. |
nMode |
The polygon drawing mode to set. Possible values are: |
|
Value |
Meaning |
|
VECTOR_POLYGON_POINT |
Draw only the edges points on polygons and lines. |
|
VECTOR_POLYGON_LINE |
Draw as a wire-frame. |
|
VECTOR_POLYGON_FILL |
Draw solid polygons. |
|
VECTOR_POLYGON_FILL_RASTER_ALWAYS |
Draw solid polygons and always draw raster objects. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
This function is not supported in the DirectX engine.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
Example
/* This example toggles the polygon mode between Point, Line and Fill */
void TogglePolygonMode( pVECTORHANDLE pVector )
{
L_INT nMode; /* Current polygon mode */
nMode = L_VecGetPolygonMode( pVector );
switch( nMode )
{
case VECTOR_POLYGON_POINT:
L_VecSetPolygonMode( pVector, VECTOR_POLYGON_LINE );
break;
case VECTOR_POLYGON_LINE :
L_VecSetPolygonMode( pVector, VECTOR_POLYGON_FILL );
break;
case VECTOR_POLYGON_FILL :
L_VecSetPolygonMode( pVector, VECTOR_POLYGON_FILL_RASTER_ALWAYS );
break;
case VECTOR_POLYGON_FILL_RASTER_ALWAYS :
L_VecSetPolygonMode( pVector, VECTOR_POLYGON_POINT );
break;
}
}