L_VecAddObjectToGroup
#include "lvkrn.h"
L_INT EXT_FUNCTION L_VecAddObjectToGroup(pVector, pGroup, nType, pObjectDesc, pNewObject)
pVECTORHANDLE pVector; |
/* pointer to a vector handle */ |
const pVECTORGROUP pGroup; |
/* pointer to a vector group */ |
L_INT nType; |
/* object type */ |
/* pointer to a vector object */ | |
pVECTOROBJECT pNewObject; |
/* pointer to the new vector object */ |
Adds a new object to a vector group. This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.
Parameter |
Description |
|
pVector |
Pointer to the destination vector handle. |
|
pGroup |
Pointer to the destination vector group. |
|
nType |
Type of object to add. Possible values are: |
|
|
Value |
Meaning |
|
VECTOR_ARC |
Arc. |
|
VECTOR_CHORD |
Chord. |
|
VECTOR_CIRCLE |
Circle. |
|
VECTOR_ELLIPSE |
Ellipse. |
|
VECTOR_ELLIPTICALARC |
Elliptical arc. |
|
VECTOR_LINE |
Line. |
|
VECTOR_PIE |
Pie section. |
|
VECTOR_POLYBEZIER |
Poly Bezier curve. |
|
VECTOR_POLYDRAW |
Polydraw. |
|
VECTOR_POLYGON |
Polygon. |
|
VECTOR_POLYLINE |
Polyline. |
|
VECTOR_RASTER |
Raster. |
|
VECTOR_RECTANGLE |
Rectangle. |
|
VECTOR_STOCK |
Stock object from a stock library. |
|
VECTOR_TEXT |
Text. |
|
VECTOR_VERTEX |
3D vertex in space. |
pObjectDesc |
Pointer to a vector object that contains information about the object to add. |
|
pNewObject |
Pointer to a VECTOROBJECT structure that references the newly added object.. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
If pNewObject is NULL, this pointer will not be updated with the address of the newly added object.
You may need to cast from your given object type (VECTORPOLYGON, VECTORTEXT, etc) when using this function. (See the example below.)
You cannot add a VECTOR_CLONE to a vector group.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
|
Topics: |
Example
/* This example will create a new vector group with the given name that contains all currently selected objects inside a vector handle */
L_INT EXT_CALLBACK MyEnumObjectsProc( pVECTORHANDLE pVector, const pVECTOROBJECT pObject, L_VOID *pUserData )
{
pVECTORGROUP pGroup;
L_TCHAR pBuffer[ VECTOR_OBJECT_BUFFER_SIZE ];
/* Add all objects into this group */
if( pObject->nType != VECTOR_CLONE ) /* should not be a VECTOR_CLONE */
{
L_VecGetObject( pVector, pObject, pObject->nType, pBuffer );
pGroup = (pVECTORGROUP) pUserData;
L_VecAddObjectToGroup ( pVector, pGroup, pObject->nType, pBuffer, NULL );
L_VecFreeObject( pObject->nType, pBuffer );
}
return SUCCESS;
}
L_VOID CreateGroup( pVECTORHANDLE pVector, const L_TCHAR *pszName )
{
VECTORGROUPDESC GroupDesc;
VECTORGROUP Group;
/* Add a new empty group */
memset( &GroupDesc, 0, sizeof( GroupDesc ) );
GroupDesc.nSize = sizeof( GroupDesc );
lstrcpy( GroupDesc.szName, pszName );
L_VecAddGroup( pVector, &GroupDesc, &Group, 0L );
/* Add all selected objects into this group */
L_VecEnumObjects(pVector, MyEnumObjectsProc, &Group, VECTOR_FLAGS_SELECTED_ONLY);
}