L_VecExplodeObject

#include "lvkrn.h"

L_INT EXT_FUNCTION L_VecExplodeObject(pVector, pObject, dwFlags)

pVECTORHANDLE pVector;

/* pointer to a vector handle */

const pVECTOROBJECT pObject;

/* pointer to a vector object */

L_UINT32 dwFlags;

/* flag */

Explodes a vector object or objects to smaller parts. This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.

Parameter

Description

pVector

Pointer to a vector handle.

pObject

Pointer to a vector object.

dwFlags

Flag that indicates which object(s) to explode. Possible values are:

 

Value

Meaning

 

0

Explode all objects

 

VECTOR_FLAGS_SELECTED_ONLY

Explode only selected objects.

 

VECTOR_FLAGS_EXPLODE_TO_LINES

Explode object into lines.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

If pObject is NULL and dwFlags is set to VECTOR_FLAGS_SELECTED_ONLY, this function will explode only selected objects within the vector handle.

If pObject is NULL and dwFlags is set to 0, this function will explode all objects within the vector handle.

If pObject is not NULL, only the specified object is exploded and dwFlags is ignored.

If the VECTOR_FLAGS_EXPLODE_TO_LINES flag is not specified, then not all objects can be exploded. For example an attempt to explode a VECTOR_LINE has no effect and returns SUCCESS.

Below is a list of object types and the objects into which they explode:

Object type

After L_VecExplodeObject

VECTOR_ARC

Same.

VECTOR_CHORD

Same.

VECTOR_CIRCLE

Same.

VECTOR_CLONE

The objects inside the group will be added to the vector handle.

VECTOR_ELLIPSE

Same.

VECTOR_ELLIPTICALARC

Same.

VECTOR_LINE

Same.

VECTOR_PIE

Same.

VECTOR_POLYBEZIER

( (nPointCount + 2) / 3 ) - 1 VECTOR_POLYBEZIERs.

VECTOR_POLYDRAW

VECTOR_LINEs and VECTOR_POLYBEZIERs.

VECTOR_POLYGON

nPointCount + 1 VECTOR_LINEs

VECTOR_POLYLINE

nPointCount of VECTOR_LINE's.

VECTOR_RASTER

Same.

VECTOR_RECTANGLE

4 VECTOR_LINE's.

VECTOR_TEXT

Same.

VECTOR_VERTEX

Same.

 

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Topics:

Working with Vector Objects

Example

void TestVecExplodeObject (pVECTORHANDLE pVector )

{

   /* This example will explode all selected objects inside a vector handle */

   L_VecExplodeObject( pVector, NULL, VECTOR_FLAGS_SELECTED_ONLY );

}