L_VecGetBindVerticesMode
#include "lvkrn.h"
L_INT EXT_FUNCTION L_VecGetBindVerticesMode(pVector)
const pVECTORHANDLE pVector; |
/* pointer to a vector handle */ |
Gets current vertices bind mode for a vector handle.
Parameter |
Description |
pVector |
Pointer to a vector handle. |
Returns
An L_INT value that represents the Vertices-bind mode for the specified vector handle. Possible values are:
Value |
Meaning |
VECTOR_BIND_VERTICES |
Vertices are bound. If changes occur to an object, all other objects sharing vertices with that object will be changed too. |
VECTOR_UNBIND_VERTICES |
Vertices are not bound. If changes occur to an object, Other objects sharing vertices with that object will not be effected. |
Comments
Default mode is VECTOR_BIND_VERTICES.
This function will have no effect in the OpenGL and DirectX engines.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
L_VecSetBindVerticesMode, L_VecSetScale, L_VecSetRotation, L_VecSetTranslation |
Example
/* This example will show the current bind vertices mode in a message box */
void ShowBindVertices( pVECTORHANDLE pVector )
{
L_INT nMode; /* Current bind vertices mode */
L_TCHAR szBuffer[ 80 ]; /* Buffer */
/* Get current bind vertices mode */
nMode = L_VecGetBindVerticesMode( pVector );
/* Show a message box */
if( nMode == VECTOR_BIND_VERTICES )
lstrcpy( szBuffer, TEXT("Vertices are bound"));
else
lstrcpy( szBuffer, TEXT("Vertices are not bound"));
MessageBox( NULL, szBuffer, TEXT("Bind Vertices Mode"), 0 );
}