L_VecGetBindVerticesMode

#include "lvkrn.h"

L_INT EXT_FUNCTION L_VecGetBindVerticesMode(pVector)

const pVECTORHANDLE pVector;

/* pointer to a vector handle */

Gets current vertices bind mode for a vector handle.

Parameter

Description

pVector

Pointer to a vector handle.

Returns

An L_INT value that represents the Vertices-bind mode for the specified vector handle. Possible values are:

Value

Meaning

VECTOR_BIND_VERTICES

Vertices are bound. If changes occur to an object, all other objects sharing vertices with that object will be changed too.

VECTOR_UNBIND_VERTICES

Vertices are not bound. If changes occur to an object, Other objects sharing vertices with that object will not be effected.

Comments

Default mode is VECTOR_BIND_VERTICES.

This function will have no effect in the OpenGL and DirectX engines.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

L_VecSetBindVerticesMode, L_VecSetScale, L_VecSetRotation, L_VecSetTranslation

Example

/* This example will show the current bind vertices mode in a message box */

void ShowBindVertices( pVECTORHANDLE pVector )
{
   L_INT    nMode;            /* Current bind vertices mode */
   L_TCHAR   szBuffer[ 80 ];   /* Buffer */

   /* Get current bind vertices mode */
   nMode = L_VecGetBindVerticesMode( pVector );

   /* Show a message box */
   if( nMode == VECTOR_BIND_VERTICES )
      lstrcpy( szBuffer, TEXT("Vertices are bound"));
   else
      lstrcpy( szBuffer, TEXT("Vertices are not bound"));

   MessageBox( NULL, szBuffer, TEXT("Bind Vertices Mode"), 0 );
}