L_VecHideObject
#include "lvkrn.h"
L_INT EXT_FUNCTION L_VecHideObject(pVector, pObject, bHide)
const pVECTORHANDLE pVector; |
/* pointer to a vector handle */ |
pVECTOROBJECT pObject; |
/* pointer to a vector object */ |
L_BOOL bHide; |
/* flag that indicates whether to hide or show an object */ |
Hides or shows an object.
Parameter |
Description | |
pVector |
Pointer to a vector handle. Objects within this vector handle will be hidden or shown. | |
pObject |
Pointer to a VECTOROBJECT structure that references an object to be hidden or shown. | |
bHide |
Flag that indicates whether to hide or show the specified object. Possible values are: | |
|
Value |
Meaning |
|
TRUE |
Hide the specified object. |
|
FALSE |
Show the specified object. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Hides or shows an object within the specified vector handle.
A hidden object will not be drawn. It will also not be returned when calling the L_VecHitTest function.
This function is not supported in the OpenGL and DirectX engines.
Please note that you will have to update the window to see the results of this function.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
L_VecIsObjectHidden, L_VecSelectObject, L_VecIsObjectSelected, L_VecDeleteObject, L_VecHitTest, L_VecGetObject |
Example
/* This example will hide the object under a given 2D point */
void HideObjectUnder( pVECTORHANDLE pVector, POINT L_FAR *pPoint )
{
VECTOROBJECT Object; /* Object under point */
L_INT nRet;
/* Get object under that point */
nRet = L_VecHitTest( pVector, pPoint, &Object );
/* Is there an object under that point? */
if( nRet == SUCCESS )
{
/* Yes, hide it */
L_VecHideObject( pVector, &Object, TRUE );
}
}