L_VecLogicalToPhysical

#include "lvkrn.h"

L_INT EXT_FUNCTION L_VecLogicalToPhysical(pVector, pDst, pSrc)

const pVECTORHANDLE pVector;

/* pointer to a vector handle */

POINT L_FAR *pDst;

/* pointer to a POINT structure */

const pVECTORPOINT pSrc;

/* pointer to a VECTORPOINT structure */

Converts a 3D VECTORPOINT into a Windows 2D POINT.

Parameter

Description

pVector

Pointer to a vector handle.

pDst

Pointer to a POINT structure to be updated with the physical 2 dimensional point converted from the 3 dimensional vector point in pSrc.

pSrc

Pointer to a VECTRPOINT structure that contains a 3 dimensional point to be converted into a 2 dimensional point.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

Converts a given logical point in the vector drawing (with X, Y, Z coordinates), into a physical 2D point.

Conversion will be based on the current view port and camera set in the VECTORHANDLE.

Not supported in OpenGL or DirectX engines.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

L_VecPhysicalToLogical, L_VecGetObjectParallelogram, L_VecGetObjectRect

Example

/* This example will obtain drawing physical extents */

void GetExtents( pVECTORHANDLE pVector, RECT *pExtent )
{
   VECTORPOINT LeftTop, RightBottom;

   /* Get drawing logical extents */
   L_VecGetObjectParallelogram( pVector, NULL, &LeftTop, &RightBottom, 0L );

   /* Convert to physical to get the rect where the drawing will be painted */
   L_VecLogicalToPhysical( pVector, (POINT *) &pExtent->left, &LeftTop );
   L_VecLogicalToPhysical( pVector, (POINT *) &pExtent->right, &RightBottom );
}