L_VecLogicalToPhysical
#include "lvkrn.h"
L_INT EXT_FUNCTION L_VecLogicalToPhysical(pVector, pDst, pSrc)
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const pVECTORHANDLE pVector; |
/* pointer to a vector handle */ |
|
POINT L_FAR *pDst; |
/* pointer to a POINT structure */ |
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const pVECTORPOINT pSrc; |
/* pointer to a VECTORPOINT structure */ |
Converts a 3D VECTORPOINT into a Windows 2D POINT.
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Parameter |
Description |
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pVector |
Pointer to a vector handle. |
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pDst |
Pointer to a POINT structure to be updated with the physical 2 dimensional point converted from the 3 dimensional vector point in pSrc. |
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pSrc |
Pointer to a VECTRPOINT structure that contains a 3 dimensional point to be converted into a 2 dimensional point. |
Returns
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SUCCESS |
The function was successful. |
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< 1 |
An error occurred. Refer to Return Codes. |
Comments
Converts a given logical point in the vector drawing (with X, Y, Z coordinates), into a physical 2D point.
Conversion will be based on the current view port and camera set in the VECTORHANDLE.
Not supported in OpenGL or DirectX engines.
Required DLLs and Libraries
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LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
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Functions: |
L_VecPhysicalToLogical, L_VecGetObjectParallelogram, L_VecGetObjectRect |
Example
/* This example will obtain drawing physical extents */
void GetExtents( pVECTORHANDLE pVector, RECT *pExtent )
{
VECTORPOINT LeftTop, RightBottom;
/* Get drawing logical extents */
L_VecGetObjectParallelogram( pVector, NULL, &LeftTop, &RightBottom, 0L );
/* Convert to physical to get the rect where the drawing will be painted */
L_VecLogicalToPhysical( pVector, (POINT *) &pExtent->left, &LeftTop );
L_VecLogicalToPhysical( pVector, (POINT *) &pExtent->right, &RightBottom );
}