L_VecSetObject
#include "lvkrn.h"
L_INT EXT_FUNCTION L_VecSetObject(pVector, pObject, nType, pObjectDesc)
pVECTORHANDLE pVector; |
/* pointer to a vector handle */ |
pVECTOROBJECT pObject; |
/* pointer to a vector object */ |
L_INT nType; |
/* object type */ |
/* pointer to a vector object structure */ |
Sets the object information of the specified vector object. This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.
Parameter |
Description |
|
pVector |
Pointer to a vector handle. |
|
pObject |
Pointer to a vector object. |
|
nType |
Type of object to set. Possible values are: |
|
|
Value |
Meaning |
|
VECTOR_ARC |
Arc. |
|
VECTOR_CHORD |
Chord. |
|
VECTOR_CIRCLE |
Circle. |
|
VECTOR_CLONE |
Clone object of a vector group. |
|
VECTOR_ELLIPSE |
Ellipse. |
|
VECTOR_ELLIPTICALARC |
Elliptical arc. |
|
VECTOR_LINE |
Line. |
|
VECTOR_PIE |
Pie section. |
|
VECTOR_POLYBEZIER |
Poly Bezier curve. |
|
VECTOR_POLYDRAW |
Polydraw. |
|
VECTOR_POLYGON |
Polygon. |
|
VECTOR_POLYLINE |
Polyline. |
|
VECTOR_RASTER |
Raster. |
|
VECTOR_RECTANGLE |
Rectangle. |
|
VECTOR_STOCK |
Stock object from a stock library. |
|
VECTOR_TEXT |
Text. |
|
VECTOR_VERTEX |
3D vertex in space. |
pObjectDesc |
Pointer to a vector object structure that contains the object information to be set. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
This function is used to update the object information of the specified vector object.
If nType is set to VECTOR_OBJECT, this function will only update the general VECTOROBJECT structure information common to all object types.
If you want to update specific information about an object, set the nType member to the desired object type and set pObjectDesc to the address of the appropriate vector object structure.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
|
Topics: |
Example
For an example, refer to L_VecGetObject.