LVectorDialog::LVectorDialog
#include "ltwrappr.h"
L_VOID LVectorDialog::LVectorDialog(void)
L_VOID LVectorDialog::LVectorDialog(pLVector)
LVectorBase L_FAR *pLVector; |
/* pointer to an LVectorBase object */ |
Constructs and initializes the member variables of the class object.
Parameter |
Description |
pLVector |
Pointer to an LVectorBase object that references the vector. |
Returns
None
Comments
These are the constructors for the LVectorDialog class. They construct and initialize the member variables of the class object.
LVectorDialog::LVectorDialog(void) is the default constructor.
LVectorDialog::LVectorDialog(pLVector) constructs an LVectorDialog object and allocates a vector from another LEAD vector handle.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
Example
For an example of LVectorDialog::LVectorDialog(void), refer to LVectorDialog::IsValid.
This is an example for LVectorDialog::LVectorDialog(pLVector):
//Example38
L_VOID Example38(HWND hWnd)
{
VECTORPOINT rotatePoint = {90,0,0,0};
VECTORPOINT originPoint = {0,0,0,0};
LVectorBase Vector;
Vector.Load(TEXT("test.dxf"));
LVectorDialog VectorDlg(&Vector);
VectorDlg.EnableAutoProcess();
VectorDlg.DoModalVectorRotate(hWnd, &rotatePoint, &originPoint);
//Get a pointer to the vector (refers to Vector)
LVectorBase *pVector = VectorDlg.GetVector();
//Do something with pointer ...
//destructor called when out of scope
}